BsScriptBuiltin.h 413 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptBuiltin : public ScriptObject <ScriptBuiltin>
  7. {
  8. public:
  9. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Builtin")
  10. private:
  11. static MonoObject* internal_getWhiteTexture();
  12. static MonoObject* internal_getDiffuseShader();
  13. ScriptBuiltin(MonoObject* instance);
  14. };
  15. }