BsScriptMesh.h 2.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptMeshData.h"
  5. #include "BsMesh.h"
  6. namespace BansheeEngine
  7. {
  8. enum class MeshTopology
  9. {
  10. PointList = 1,
  11. LineList = 2,
  12. LineStrip = 3,
  13. TriangleList = 4,
  14. TriangleStrip = 5,
  15. TriangleFan = 6
  16. };
  17. struct BS_SCR_BE_EXPORT SubMeshData
  18. {
  19. UINT32 indexOffset;
  20. UINT32 indexCount;
  21. MeshTopology topology;
  22. };
  23. class BS_SCR_BE_EXPORT ScriptSubMesh : public ScriptObject < ScriptSubMesh >
  24. {
  25. public:
  26. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SubMesh")
  27. static SubMeshData unbox(MonoObject* obj);
  28. static MonoObject* box(const SubMeshData& value);
  29. private:
  30. ScriptSubMesh(MonoObject* instance);
  31. };
  32. class BS_SCR_BE_EXPORT ScriptMesh : public ScriptObject <ScriptMesh, ScriptResourceBase>
  33. {
  34. public:
  35. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Mesh")
  36. HResource getNativeHandle() const { return mMesh; }
  37. void setNativeHandle(const HResource& resource);
  38. HMesh getMeshHandle() const { return mMesh; }
  39. private:
  40. friend class ScriptResourceManager;
  41. ScriptMesh(MonoObject* instance, const HMesh& mesh);
  42. static void internal_CreateInstance(MonoObject* instance, int numVertices,
  43. int numIndices, MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index);
  44. static void internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
  45. MeshUsage usage);
  46. static MonoArray* internal_GetSubMeshes(ScriptMesh* thisPtr);
  47. static UINT32 internal_GetSubMeshCount(ScriptMesh* thisPtr);
  48. static void internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere);
  49. static MonoObject* internal_GetMeshData(ScriptMesh* thisPtr);
  50. static void internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value);
  51. static DrawOperationType meshTopologyToDrawOp(MeshTopology topology);
  52. static MeshTopology drawOpToMeshTopology(DrawOperationType drawOp);
  53. static Vector<SubMesh> monoToNativeSubMeshes(MonoArray* subMeshes);
  54. void _onManagedInstanceDeleted();
  55. HMesh mMesh;
  56. };
  57. }