BearishSun 12f716afd9 GUI widgets will now properly update if their render target changes пре 10 година
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GUI 12f716afd9 GUI widgets will now properly update if their render target changes пре 10 година
Math c580127a4b Scene axes handle WIP пре 10 година
Properties e51cbce52c Started work on scripting пре 12 година
AsyncOp.cs 4df779fdd5 Documentation пре 10 година
Bounds.cs 7466dd0d2f Documentation пре 10 година
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene пре 10 година
Camera.cs ccbe3fdbb0 More work scene axis handle GUI пре 10 година
Color.cs d70d5aa4cf Added negative handles to scene axes handle пре 10 година
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh пре 10 година
ContextMenu.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
Cursor.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
Debug.cs 2d83c7c4c0 Log window properly parses and displays managed exceptions пре 10 година
DirectoryEx.cs 7466dd0d2f Documentation пре 10 година
DontSerializeField.cs df620543a7 Documentation пре 10 година
FileEx.cs df620543a7 Documentation пре 10 година
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
GameObject.cs df620543a7 Documentation пре 10 година
HideInInspector.cs df620543a7 Documentation пре 10 година
Input.cs 4df779fdd5 Documentation пре 10 година
InputConfiguration.cs 0ddc6c09b5 Working on new UI пре 10 година
Layers.cs e99b926919 Added multi-select list boxes (untested) пре 10 година
Light.cs 0b88b5cbf6 Light radius now depends on intensity (physically correct way) пре 10 година
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector пре 10 година
MBansheeEngine.csproj a689342efc WIP GUI widgets for main and custom cameras in managed code пре 10 година
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
Material.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
Mesh.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData пре 10 година
MeshData.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData пре 10 година
MissingComponent.cs 0ddc6c09b5 Working on new UI пре 10 година
NativeCamera.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit пре 10 година
NativeGUIWidget.cs 12f716afd9 GUI widgets will now properly update if their render target changes пре 10 година
NativeLight.cs 0b88b5cbf6 Light radius now depends on intensity (physically correct way) пре 10 година
NativeRenderable.cs 92f409a13d Fixed a crash when reading non-top mip level from a texture пре 10 година
PathEx.cs 1f31bf9385 Documentation пре 10 година
PixelData.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
PixelUtility.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
Prefab.cs 1f31bf9385 Documentation пре 10 година
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build пре 10 година
ProfilerOverlayInternal.cs 1f31bf9385 Documentation пре 10 година
Program.cs 1f31bf9385 Documentation пре 10 година
Range.cs 5efdd7772b Added Camera inspector пре 10 година
RenderTarget.cs 1f31bf9385 Documentation пре 10 година
RenderTexture.cs 9c07b1508e Documentation пре 10 година
RenderTexture2D.cs 9c07b1508e Documentation пре 10 година
Renderable.cs 92f409a13d Fixed a crash when reading non-top mip level from a texture пре 10 година
Resource.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful пре 10 година
Resources.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always пре 10 година
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename пре 10 година
SceneObject.cs e81f552e28 Added gizmos for the Light component пре 10 година
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
ScriptObject.cs d4f4151761 Documentation пре 10 година
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) пре 10 година
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) пре 10 година
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types пре 10 година
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) пре 10 година
SerializableObject.cs 5efdd7772b Added Camera inspector пре 10 година
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor пре 10 година
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) пре 10 година
SerializeField.cs 91148fd66b Documentation пре 10 година
SerializeObject.cs 91148fd66b Documentation пре 10 година
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector пре 10 година
ShaderInclude.cs d3b00942e8 In-editor compilation пре 10 година
ShortcutKey.cs 91148fd66b Documentation пре 10 година
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField пре 10 година
SpriteTexture.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
StringTables.cs ee3552b8d8 More work on GUI dictionary fields пре 10 година
Texture.cs 4df779fdd5 Documentation пре 10 година
Texture2D.cs 4df779fdd5 Documentation пре 10 година
Texture3D.cs 4df779fdd5 Documentation пре 10 година
TextureCube.cs 4df779fdd5 Documentation пре 10 година
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API пре 10 година
VirtualInput.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls пре 10 година