BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) %!s(int64=10) %!d(string=hai) anos
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BsLightRendering.h 0b88b5cbf6 Light radius now depends on intensity (physically correct way) %!s(int64=10) %!d(string=hai) anos
BsRenderBeast.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader %!s(int64=10) %!d(string=hai) anos
BsRenderBeastFactory.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderBeastOptions.h cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes %!s(int64=10) %!d(string=hai) anos
BsRenderBeastPrerequisites.h fc73944aef Better renderer param buffer binding %!s(int64=10) %!d(string=hai) anos
BsRenderTargets.h 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
BsRenderTexturePool.h 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
BsSamplerOverrides.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsStaticRenderableHandler.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader %!s(int64=10) %!d(string=hai) anos