BearishSun d4c19836b5 Initial support for unified shading language across all render APIs 8 лет назад
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 лет назад
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 лет назад
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 лет назад
NormalVertexInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 лет назад
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 лет назад
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project 9 лет назад
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
SkinnedVertexInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering 9 лет назад
Surface.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад