BsEditorScriptManager.cpp 4.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsEditorScriptManager.h"
  4. #include "Wrappers/BsScriptEditorWindow.h"
  5. #include "BsScriptObjectManager.h"
  6. #include "BsMonoAssembly.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoMethod.h"
  9. #include "Serialization/BsScriptAssemblyManager.h"
  10. #include "BsScriptGizmoManager.h"
  11. #include "BsScriptHandleManager.h"
  12. #include "Wrappers/BsScriptHandleSliderManager.h"
  13. #include "BsScriptDragDropManager.h"
  14. #include "Wrappers/BsScriptProjectLibrary.h"
  15. #include "BsMenuItemManager.h"
  16. #include "BsToolbarItemManager.h"
  17. #include "Wrappers/BsScriptFolderMonitor.h"
  18. #include "Utility/BsTime.h"
  19. #include "Math/BsMath.h"
  20. #include "BsEditorApplication.h"
  21. #include "Wrappers/BsScriptSelection.h"
  22. #include "BsEditorResourceLoader.h"
  23. #include "Script/BsScriptManager.h"
  24. #include "Wrappers/BsScriptEditorApplication.h"
  25. #include "Wrappers/BsScriptInspectorUtility.h"
  26. #include "Wrappers/BsScriptEditorInput.h"
  27. #include "Wrappers/BsScriptEditorVirtualInput.h"
  28. #include "Wrappers/BsScriptUndoRedo.h"
  29. #include "BsEditorScriptLibrary.h"
  30. namespace bs
  31. {
  32. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  33. EditorScriptManager::EditorScriptManager()
  34. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  35. {
  36. SPtr<EditorResourceLoader> resourceLoader = bs_shared_ptr_new<EditorResourceLoader>();
  37. GameResourceManager::instance().setLoader(resourceLoader);
  38. loadMonoTypes();
  39. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  40. ScriptUndoRedo::startUp();
  41. ScriptEditorInput::startUp();
  42. ScriptEditorVirtualInput::startUp();
  43. ScriptEditorApplication::startUp();
  44. ScriptHandleSliderManager::startUp();
  45. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  46. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  47. ScriptDragDropManager::startUp();
  48. ScriptProjectLibrary::startUp();
  49. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  50. ToolbarItemManager::startUp(ScriptAssemblyManager::instance());
  51. ScriptFolderMonitorManager::startUp();
  52. ScriptSelection::startUp();
  53. ScriptInspectorUtility::startUp();
  54. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  55. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  56. triggerOnInitialize();
  57. // Trigger OnEditorStartUp
  58. const String EDITOR_ON_STARTUP = "Program::OnEditorStartUp";
  59. mEditorAssembly->invoke(EDITOR_ON_STARTUP);
  60. // Initial update
  61. mLastUpdateTime = gTime().getTime();
  62. mUpdateMethod->invoke(nullptr, nullptr);
  63. }
  64. EditorScriptManager::~EditorScriptManager()
  65. {
  66. mOnDomainLoadConn.disconnect();
  67. mOnAssemblyRefreshDoneConn.disconnect();
  68. ScriptInspectorUtility::shutDown();
  69. ScriptSelection::shutDown();
  70. ScriptFolderMonitorManager::shutDown();
  71. ToolbarItemManager::shutDown();
  72. MenuItemManager::shutDown();
  73. ScriptProjectLibrary::shutDown();
  74. ScriptDragDropManager::shutDown();
  75. ScriptHandleSliderManager::shutDown();
  76. HandleManager::shutDown();
  77. ScriptGizmoManager::shutDown();
  78. ScriptEditorApplication::shutDown();
  79. ScriptEditorVirtualInput::shutDown();
  80. ScriptEditorInput::shutDown();
  81. ScriptUndoRedo::shutDown();
  82. }
  83. void EditorScriptManager::update()
  84. {
  85. float curTime = gTime().getTime();
  86. float diff = curTime - mLastUpdateTime;
  87. if (diff > EDITOR_UPDATE_RATE)
  88. {
  89. mUpdateMethod->invoke(nullptr, nullptr);
  90. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  91. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  92. }
  93. ScriptDragDropManager::instance().update();
  94. ScriptFolderMonitorManager::instance().update();
  95. ScriptEditorApplication::update();
  96. }
  97. void EditorScriptManager::quitRequested()
  98. {
  99. // Trigger OnEditorQuitRequested
  100. const String EDITOR_ON_QUITREQUESTED = "Program::OnEditorQuitRequested";
  101. mEditorAssembly->invoke(EDITOR_ON_QUITREQUESTED);
  102. }
  103. void EditorScriptManager::triggerOnInitialize()
  104. {
  105. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  106. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  107. }
  108. void EditorScriptManager::onAssemblyRefreshDone()
  109. {
  110. triggerOnInitialize();
  111. }
  112. void EditorScriptManager::loadMonoTypes()
  113. {
  114. String editorAssemblyPath = EditorScriptLibrary::instance().getEditorAssemblyPath().toString();
  115. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  116. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  117. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  118. ScriptEditorWindow::clearRegisteredEditorWindow();
  119. ScriptEditorWindow::registerManagedEditorWindows();
  120. }
  121. }