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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptEditorPrerequisites.h"
- #include "BsEditorScriptManager.h"
- #include "BsEditorScriptLibrary.h"
- #include "Script/BsScriptManager.h"
- namespace bs
- {
- extern "C" BS_SCR_BED_EXPORT const char* getPluginName()
- {
- static const char* pluginName = "EditorScript";
- return pluginName;
- }
- extern "C" BS_SCR_BED_EXPORT void* loadPlugin()
- {
- SPtr<EditorScriptLibrary> library = bs_shared_ptr_new<EditorScriptLibrary>();
- ScriptManager::instance()._setScriptLibrary(library);
- return nullptr;
- }
- extern "C" BS_SCR_BED_EXPORT void updatePlugin()
- {
- EditorScriptManager::instance().update();
- }
- extern "C" BS_SCR_BED_EXPORT void quitRequested()
- {
- EditorScriptManager::instance().quitRequested();
- }
- }
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