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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "EditorWindow/BsEditorWidget.h"
- #include "Math/BsVector2I.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- class ScriptEditorWidget;
- /** Interop class between C++ & CLR for ScriptEditorWidget. */
- class BS_SCR_BED_EXPORT ScriptEditorWindow : public ScriptObject<ScriptEditorWindow, PersistentScriptObjectBase>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorWindow")
- ~ScriptEditorWindow();
- /** Returns the internal wrapped editor widget. */
- EditorWidgetBase* getEditorWidget() const;
- /** Checks has the native widget been destroyed. */
- bool isDestroyed() const { return mIsDestroyed; }
- /**
- * Finds all editor window implementations in managed assemblies and registers them with the editor widget system.
- */
- static void registerManagedEditorWindows();
- /**
- * Removes all editor widgets registered previously with registerManagedEditorWindows(). Useful during assembly
- * refresh when editor window implementations might be added/removed.
- */
- static void clearRegisteredEditorWindow();
- private:
- friend class ScriptEditorWidget;
- ScriptEditorWindow(ScriptEditorWidget* editorWidget);
- /** Triggered when the native editor widget is resized. */
- void onWidgetResized(UINT32 width, UINT32 height);
- /** Triggered when the native editor widget gains or loses focus. */
- void onFocusChanged(bool inFocus);
- /** Triggered when assembly refresh has started. */
- void onAssemblyRefreshStarted();
- /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
- void _onManagedInstanceDeleted(bool assemblyRefresh) override;
- /** @copydoc ScriptObjectBase::beginRefresh */
- ScriptObjectBackup beginRefresh() override;
- /** @copydoc ScriptObjectBase::endRefresh */
- void endRefresh(const ScriptObjectBackup& backupData) override;
- /** @copydoc ScriptObjectBase::_createManagedInstance */
- MonoObject* _createManagedInstance(bool construct) override;
- String mName;
- ScriptEditorWidget* mEditorWidget;
- HEvent mOnWidgetResizedConn;
- HEvent mOnFocusChangedConn;
- HEvent mOnAssemblyRefreshStartedConn;
- bool mIsDestroyed;
- static MonoMethod* onResizedMethod;
- static MonoMethod* onFocusChangedMethod;
- static MonoField* guiPanelField;
- static MonoField* undoRedoField;
- // Global editor window management methods
- /**
- * Registers a newly created editor window interop object and adds it to a list of currently active editor windows.
- */
- static void registerScriptEditorWindow(ScriptEditorWindow* editorWindow);
- /**
- * Removes a window from the active editor window list.
- *
- * @param[in] windowTypeName Name of the window type. Provided by EditorWidget::getName.
- */
- static void unregisterScriptEditorWindow(const String& windowTypeName);
- /** Callback that is triggered when user requests a widget to be opened. */
- static EditorWidgetBase* openEditorWidgetCallback(String ns, String type, UINT32 width, UINT32 height,
- bool localUndoRedo, EditorWidgetContainer& parentContainer);
- static UnorderedMap<String, ScriptEditorWindow*> OpenScriptEditorWindows;
- static Vector<String> AvailableWindowTypes;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_createOrGetInstance(MonoString* ns, MonoString* typeName);
- static MonoObject* internal_getInstance(MonoString* ns, MonoString* typeName);
- static MonoArray* internal_getAllWindows();
- static bool internal_hasFocus(ScriptEditorWindow* thisPtr);
- static void internal_setFocus(ScriptEditorWindow* thisPtr, bool focus);
- static void internal_setActive(ScriptEditorWindow* thisPtr, bool active);
- static bool internal_isActive(ScriptEditorWindow* thisPtr);
- static bool internal_isPointerHovering(ScriptEditorWindow* thisPtr);
- static void internal_screenToWindowPos(ScriptEditorWindow* thisPtr, Vector2I* screenPos, Vector2I* windowPos);
- static void internal_windowToScreenPos(ScriptEditorWindow* thisPtr, Vector2I* windowPos, Vector2I* screenPos);
- static UINT32 internal_getWidth(ScriptEditorWindow* thisPtr);
- static UINT32 internal_getHeight(ScriptEditorWindow* thisPtr);
- static void internal_getBounds(ScriptEditorWindow* thisPtr, Rect2I* bounds);
- };
- /** @} */
- /** @addtogroup EditorScript
- * @{
- */
- /**
- * Editor widget implementation that handles managed editor window implementations. Each implementation is wrapped in
- * this object and then managed by its parent interop object of ScriptEditorWindow type.
- */
- class BS_SCR_BED_EXPORT ScriptEditorWidget : public EditorWidgetBase
- {
- public:
- /**
- * Constructs a new managed widget.
- *
- * @param[in] ns Namespace of the widget type.
- * @param[in] type Name of the widget type.
- * @param[in] defaultWidth Default width of the widget when initially created.
- * @param[in] defaultHeight Default height of the widget when initially created.
- * @param[in] localUndoRedo Determines should the window use a local undo/redo stack instead of the global one.
- * @param[in] parentContainer Container to initially dock the widget in.
- */
- ScriptEditorWidget(const String& ns, const String& type, UINT32 defaultWidth,
- UINT32 defaultHeight, bool localUndoRedo, EditorWidgetContainer& parentContainer);
- ~ScriptEditorWidget();
- /**
- * Attempts to create a managed instance for the editor window described by the type provided upon construction.
- *
- * @return True if the managed instance was created.
- */
- bool createManagedInstance();
- /** Checks has the OnInitialize method been called yet. */
- bool isInitialized() const { return mIsInitialized; }
- /** @copydoc EditorWidgetBase::update */
- void update() override;
- /**
- * Loads all required mono methods, fields and types required for operation of this object. Must be called after
- * construction and after assembly refresh.
- *
- * @param[in] windowClass Mono class to load the types from.
- */
- void reloadMonoTypes(MonoClass* windowClass);
- /** Triggers OnInitialize callbacks on the managed instance. */
- void triggerOnInitialize();
- /** Triggers OnDestroy callbacks on the managed instance. */
- void triggerOnDestroy();
- /**
- * Sets the parent interop object that handles part of the communication between this object and the managed
- * instance.
- */
- void setScriptOwner(ScriptEditorWindow* owner) { mScriptOwner = owner; }
- /** Returns the managed instance for the editor window represented by this object. */
- MonoObject* getManagedInstance() const { return mManagedInstance; }
- /** Invalidates the managed instance pointer, and optionally frees the GC handle. */
- void clearManagedInstance(bool freeHandle);
- private:
- typedef void(BS_THUNKCALL *OnInitializeThunkDef) (MonoObject*, MonoException**);
- typedef void(BS_THUNKCALL *OnDestroyThunkDef) (MonoObject*, MonoException**);
- typedef void(BS_THUNKCALL *UpdateThunkDef) (MonoObject*, MonoException**);
- String mNamespace;
- String mTypename;
- OnInitializeThunkDef mOnInitializeThunk;
- OnDestroyThunkDef mOnDestroyThunk;
- UpdateThunkDef mUpdateThunk;
- MonoObject* mManagedInstance;
- UINT32 mGCHandle;
- MonoMethod* mGetDisplayName;
- ScriptEditorWindow* mScriptOwner;
- ScriptGUILayout* mContentsPanel;
- bool mIsInitialized;
- bool mHasLocalUndoRedo;
- };
- /** @} */
- }
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