D6JointAxis.generated.cs 670 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Physics
  7. * @{
  8. */
  9. /// <summary>Specifies axes that the D6 joint can constrain motion on.</summary>
  10. public enum D6JointAxis
  11. {
  12. /// <summary>Movement on the X axis.</summary>
  13. X = 0,
  14. /// <summary>Movement on the Y axis.</summary>
  15. Y = 1,
  16. /// <summary>Movement on the Z axis.</summary>
  17. Z = 2,
  18. /// <summary>Rotation around the X axis.</summary>
  19. Twist = 3,
  20. /// <summary>Rotation around the Y axis.</summary>
  21. SwingY = 4,
  22. /// <summary>Rotation around the Z axis.</summary>
  23. SwingZ = 5,
  24. Count = 6
  25. }
  26. /** @} */
  27. }