BsScriptCCapsuleCollider.generated.h 1.1 KB

12345678910111213141516171819202122232425262728
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptCCollider.generated.h"
  5. namespace bs
  6. {
  7. class CCapsuleCollider;
  8. class BS_SCR_BE_EXPORT ScriptCCapsuleCollider : public TScriptComponent<ScriptCCapsuleCollider, CCapsuleCollider, ScriptCColliderBase>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CapsuleCollider")
  12. ScriptCCapsuleCollider(MonoObject* managedInstance, const GameObjectHandle<CCapsuleCollider>& value);
  13. private:
  14. static void Internal_setNormal(ScriptCCapsuleCollider* thisPtr, Vector3* normal);
  15. static void Internal_getNormal(ScriptCCapsuleCollider* thisPtr, Vector3* __output);
  16. static void Internal_setCenter(ScriptCCapsuleCollider* thisPtr, Vector3* center);
  17. static void Internal_getCenter(ScriptCCapsuleCollider* thisPtr, Vector3* __output);
  18. static void Internal_setHalfHeight(ScriptCCapsuleCollider* thisPtr, float halfHeight);
  19. static float Internal_getHalfHeight(ScriptCCapsuleCollider* thisPtr);
  20. static void Internal_setRadius(ScriptCCapsuleCollider* thisPtr, float radius);
  21. static float Internal_getRadius(ScriptCCapsuleCollider* thisPtr);
  22. };
  23. }