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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptCJoint.generated.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsHingeJoint.h"
- #include "Math/BsRadian.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsHingeJoint.h"
- namespace bs
- {
- class CHingeJoint;
- struct __LimitAngularRangeInterop;
- class BS_SCR_BE_EXPORT ScriptCHingeJoint : public TScriptComponent<ScriptCHingeJoint, CHingeJoint, ScriptCJointBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "HingeJoint")
- ScriptCHingeJoint(MonoObject* managedInstance, const GameObjectHandle<CHingeJoint>& value);
- private:
- static void Internal_getAngle(ScriptCHingeJoint* thisPtr, Radian* __output);
- static float Internal_getSpeed(ScriptCHingeJoint* thisPtr);
- static void Internal_getLimit(ScriptCHingeJoint* thisPtr, __LimitAngularRangeInterop* __output);
- static void Internal_setLimit(ScriptCHingeJoint* thisPtr, __LimitAngularRangeInterop* limit);
- static void Internal_getDrive(ScriptCHingeJoint* thisPtr, HingeJointDrive* __output);
- static void Internal_setDrive(ScriptCHingeJoint* thisPtr, HingeJointDrive* drive);
- static void Internal_setFlag(ScriptCHingeJoint* thisPtr, HingeJointFlag flag, bool enabled);
- static bool Internal_hasFlag(ScriptCHingeJoint* thisPtr, HingeJointFlag flag);
- };
- }
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