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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "Math/BsBounds.h"
- namespace bs
- {
- class CRenderable;
- class BS_SCR_BE_EXPORT ScriptCRenderable : public TScriptComponent<ScriptCRenderable, CRenderable>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Renderable")
- ScriptCRenderable(MonoObject* managedInstance, const GameObjectHandle<CRenderable>& value);
- private:
- static void Internal_setMesh(ScriptCRenderable* thisPtr, MonoObject* mesh);
- static MonoObject* Internal_getMesh(ScriptCRenderable* thisPtr);
- static void Internal_setMaterial(ScriptCRenderable* thisPtr, uint32_t idx, MonoObject* material);
- static void Internal_setMaterial0(ScriptCRenderable* thisPtr, MonoObject* material);
- static MonoObject* Internal_getMaterial(ScriptCRenderable* thisPtr, uint32_t idx);
- static void Internal_setMaterials(ScriptCRenderable* thisPtr, MonoArray* materials);
- static MonoArray* Internal_getMaterials(ScriptCRenderable* thisPtr);
- static void Internal_setLayer(ScriptCRenderable* thisPtr, uint64_t layer);
- static uint64_t Internal_getLayer(ScriptCRenderable* thisPtr);
- static void Internal_getBounds(ScriptCRenderable* thisPtr, Bounds* __output);
- };
- }
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