BsScriptControllerControllerCollision.generated.h 1.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsCharacterController.h"
  5. #include "Math/BsVector3.h"
  6. namespace bs
  7. {
  8. struct __ControllerControllerCollisionInterop
  9. {
  10. MonoObject* controller;
  11. Vector3 position;
  12. Vector3 normal;
  13. Vector3 motionDir;
  14. float motionAmount;
  15. };
  16. class BS_SCR_BE_EXPORT ScriptControllerControllerCollision : public ScriptObject<ScriptControllerControllerCollision>
  17. {
  18. public:
  19. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ControllerControllerCollision")
  20. static MonoObject* box(const __ControllerControllerCollisionInterop& value);
  21. static __ControllerControllerCollisionInterop unbox(MonoObject* value);
  22. static ControllerControllerCollision fromInterop(const __ControllerControllerCollisionInterop& value);
  23. static __ControllerControllerCollisionInterop toInterop(const ControllerControllerCollision& value);
  24. private:
  25. ScriptControllerControllerCollision(MonoObject* managedInstance);
  26. };
  27. }