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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsLightProbeVolume.h"
- #include "Math/BsVector3.h"
- namespace bs
- {
- struct __LightProbeInfoInterop
- {
- uint32_t handle;
- Vector3 position;
- };
- class BS_SCR_BE_EXPORT ScriptLightProbeInfo : public ScriptObject<ScriptLightProbeInfo>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LightProbeInfo")
- static MonoObject* box(const __LightProbeInfoInterop& value);
- static __LightProbeInfoInterop unbox(MonoObject* value);
- static LightProbeInfo fromInterop(const __LightProbeInfoInterop& value);
- static __LightProbeInfoInterop toInterop(const LightProbeInfo& value);
- private:
- ScriptLightProbeInfo(MonoObject* managedInstance);
- };
- }
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