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- #include "BsScriptPhysics.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysics.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptPhysicsQueryHit.generated.h"
- #include "BsScriptPhysicsMesh.generated.h"
- #include "Wrappers/BsScriptVector.h"
- #include "Wrappers/BsScriptQuaternion.h"
- #include "BsScriptCCollider.generated.h"
- namespace bs
- {
- ScriptPhysics::ScriptPhysics(MonoObject* managedInstance)
- :ScriptObject(managedInstance)
- {
- }
- void ScriptPhysics::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_rayCast", (void*)&ScriptPhysics::Internal_rayCast);
- metaData.scriptClass->addInternalCall("Internal_rayCast0", (void*)&ScriptPhysics::Internal_rayCast0);
- metaData.scriptClass->addInternalCall("Internal_boxCast", (void*)&ScriptPhysics::Internal_boxCast);
- metaData.scriptClass->addInternalCall("Internal_sphereCast", (void*)&ScriptPhysics::Internal_sphereCast);
- metaData.scriptClass->addInternalCall("Internal_capsuleCast", (void*)&ScriptPhysics::Internal_capsuleCast);
- metaData.scriptClass->addInternalCall("Internal_convexCast", (void*)&ScriptPhysics::Internal_convexCast);
- metaData.scriptClass->addInternalCall("Internal_rayCastAll", (void*)&ScriptPhysics::Internal_rayCastAll);
- metaData.scriptClass->addInternalCall("Internal_rayCastAll0", (void*)&ScriptPhysics::Internal_rayCastAll0);
- metaData.scriptClass->addInternalCall("Internal_boxCastAll", (void*)&ScriptPhysics::Internal_boxCastAll);
- metaData.scriptClass->addInternalCall("Internal_sphereCastAll", (void*)&ScriptPhysics::Internal_sphereCastAll);
- metaData.scriptClass->addInternalCall("Internal_capsuleCastAll", (void*)&ScriptPhysics::Internal_capsuleCastAll);
- metaData.scriptClass->addInternalCall("Internal_convexCastAll", (void*)&ScriptPhysics::Internal_convexCastAll);
- metaData.scriptClass->addInternalCall("Internal_rayCastAny", (void*)&ScriptPhysics::Internal_rayCastAny);
- metaData.scriptClass->addInternalCall("Internal_rayCastAny0", (void*)&ScriptPhysics::Internal_rayCastAny0);
- metaData.scriptClass->addInternalCall("Internal_boxCastAny", (void*)&ScriptPhysics::Internal_boxCastAny);
- metaData.scriptClass->addInternalCall("Internal_sphereCastAny", (void*)&ScriptPhysics::Internal_sphereCastAny);
- metaData.scriptClass->addInternalCall("Internal_capsuleCastAny", (void*)&ScriptPhysics::Internal_capsuleCastAny);
- metaData.scriptClass->addInternalCall("Internal_convexCastAny", (void*)&ScriptPhysics::Internal_convexCastAny);
- metaData.scriptClass->addInternalCall("Internal_boxOverlap", (void*)&ScriptPhysics::Internal_boxOverlap);
- metaData.scriptClass->addInternalCall("Internal_sphereOverlap", (void*)&ScriptPhysics::Internal_sphereOverlap);
- metaData.scriptClass->addInternalCall("Internal_capsuleOverlap", (void*)&ScriptPhysics::Internal_capsuleOverlap);
- metaData.scriptClass->addInternalCall("Internal_convexOverlap", (void*)&ScriptPhysics::Internal_convexOverlap);
- metaData.scriptClass->addInternalCall("Internal_boxOverlapAny", (void*)&ScriptPhysics::Internal_boxOverlapAny);
- metaData.scriptClass->addInternalCall("Internal_sphereOverlapAny", (void*)&ScriptPhysics::Internal_sphereOverlapAny);
- metaData.scriptClass->addInternalCall("Internal_capsuleOverlapAny", (void*)&ScriptPhysics::Internal_capsuleOverlapAny);
- metaData.scriptClass->addInternalCall("Internal_convexOverlapAny", (void*)&ScriptPhysics::Internal_convexOverlapAny);
- metaData.scriptClass->addInternalCall("Internal_getGravity", (void*)&ScriptPhysics::Internal_getGravity);
- metaData.scriptClass->addInternalCall("Internal_setGravity", (void*)&ScriptPhysics::Internal_setGravity);
- metaData.scriptClass->addInternalCall("Internal_addBroadPhaseRegion", (void*)&ScriptPhysics::Internal_addBroadPhaseRegion);
- metaData.scriptClass->addInternalCall("Internal_removeBroadPhaseRegion", (void*)&ScriptPhysics::Internal_removeBroadPhaseRegion);
- metaData.scriptClass->addInternalCall("Internal_clearBroadPhaseRegions", (void*)&ScriptPhysics::Internal_clearBroadPhaseRegions);
- metaData.scriptClass->addInternalCall("Internal_toggleCollision", (void*)&ScriptPhysics::Internal_toggleCollision);
- metaData.scriptClass->addInternalCall("Internal_isCollisionEnabled", (void*)&ScriptPhysics::Internal_isCollisionEnabled);
- metaData.scriptClass->addInternalCall("Internal__isUpdateInProgress", (void*)&ScriptPhysics::Internal__isUpdateInProgress);
- }
- bool ScriptPhysics::Internal_rayCast(Ray* ray, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
- {
- bool tmp__output;
- PhysicsQueryHit tmphit;
- tmp__output = Physics::instance().rayCast(*ray, tmphit, layer, max);
- bool __output;
- __output = tmp__output;
- __PhysicsQueryHitInterop interophit;
- interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
- MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
- return __output;
- }
- bool ScriptPhysics::Internal_rayCast0(Vector3* origin, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
- {
- bool tmp__output;
- PhysicsQueryHit tmphit;
- tmp__output = Physics::instance().rayCast(*origin, *unitDir, tmphit, layer, max);
- bool __output;
- __output = tmp__output;
- __PhysicsQueryHitInterop interophit;
- interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
- MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
- return __output;
- }
- bool ScriptPhysics::Internal_boxCast(AABox* box, Quaternion* rotation, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
- {
- bool tmp__output;
- PhysicsQueryHit tmphit;
- tmp__output = Physics::instance().boxCast(*box, *rotation, *unitDir, tmphit, layer, max);
- bool __output;
- __output = tmp__output;
- __PhysicsQueryHitInterop interophit;
- interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
- MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
- return __output;
- }
- bool ScriptPhysics::Internal_sphereCast(Sphere* sphere, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
- {
- bool tmp__output;
- PhysicsQueryHit tmphit;
- tmp__output = Physics::instance().sphereCast(*sphere, *unitDir, tmphit, layer, max);
- bool __output;
- __output = tmp__output;
- __PhysicsQueryHitInterop interophit;
- interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
- MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
- return __output;
- }
- bool ScriptPhysics::Internal_capsuleCast(Capsule* capsule, Quaternion* rotation, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
- {
- bool tmp__output;
- PhysicsQueryHit tmphit;
- tmp__output = Physics::instance().capsuleCast(*capsule, *rotation, *unitDir, tmphit, layer, max);
- bool __output;
- __output = tmp__output;
- __PhysicsQueryHitInterop interophit;
- interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
- MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
- return __output;
- }
- bool ScriptPhysics::Internal_convexCast(MonoObject* mesh, Vector3* position, Quaternion* rotation, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
- {
- bool tmp__output;
- ResourceHandle<PhysicsMesh> tmpmesh;
- ScriptPhysicsMesh* scriptmesh;
- scriptmesh = ScriptPhysicsMesh::toNative(mesh);
- if(scriptmesh != nullptr)
- tmpmesh = scriptmesh->getHandle();
- PhysicsQueryHit tmphit;
- tmp__output = Physics::instance().convexCast(tmpmesh, *position, *rotation, *unitDir, tmphit, layer, max);
- bool __output;
- __output = tmp__output;
- __PhysicsQueryHitInterop interophit;
- interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
- MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_rayCastAll(Ray* ray, uint64_t layer, float max)
- {
- Vector<PhysicsQueryHit> vec__output;
- vec__output = Physics::instance().rayCastAll(*ray, layer, max);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
- }
- __output = array__output.getInternal();
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_rayCastAll0(Vector3* origin, Vector3* unitDir, uint64_t layer, float max)
- {
- Vector<PhysicsQueryHit> vec__output;
- vec__output = Physics::instance().rayCastAll(*origin, *unitDir, layer, max);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
- }
- __output = array__output.getInternal();
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_boxCastAll(AABox* box, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
- {
- Vector<PhysicsQueryHit> vec__output;
- vec__output = Physics::instance().boxCastAll(*box, *rotation, *unitDir, layer, max);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
- }
- __output = array__output.getInternal();
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_sphereCastAll(Sphere* sphere, Vector3* unitDir, uint64_t layer, float max)
- {
- Vector<PhysicsQueryHit> vec__output;
- vec__output = Physics::instance().sphereCastAll(*sphere, *unitDir, layer, max);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
- }
- __output = array__output.getInternal();
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_capsuleCastAll(Capsule* capsule, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
- {
- Vector<PhysicsQueryHit> vec__output;
- vec__output = Physics::instance().capsuleCastAll(*capsule, *rotation, *unitDir, layer, max);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
- }
- __output = array__output.getInternal();
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_convexCastAll(MonoObject* mesh, Vector3* position, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
- {
- Vector<PhysicsQueryHit> vec__output;
- ResourceHandle<PhysicsMesh> tmpmesh;
- ScriptPhysicsMesh* scriptmesh;
- scriptmesh = ScriptPhysicsMesh::toNative(mesh);
- if(scriptmesh != nullptr)
- tmpmesh = scriptmesh->getHandle();
- vec__output = Physics::instance().convexCastAll(tmpmesh, *position, *rotation, *unitDir, layer, max);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
- }
- __output = array__output.getInternal();
- return __output;
- }
- bool ScriptPhysics::Internal_rayCastAny(Ray* ray, uint64_t layer, float max)
- {
- bool tmp__output;
- tmp__output = Physics::instance().rayCastAny(*ray, layer, max);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptPhysics::Internal_rayCastAny0(Vector3* origin, Vector3* unitDir, uint64_t layer, float max)
- {
- bool tmp__output;
- tmp__output = Physics::instance().rayCastAny(*origin, *unitDir, layer, max);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptPhysics::Internal_boxCastAny(AABox* box, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
- {
- bool tmp__output;
- tmp__output = Physics::instance().boxCastAny(*box, *rotation, *unitDir, layer, max);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptPhysics::Internal_sphereCastAny(Sphere* sphere, Vector3* unitDir, uint64_t layer, float max)
- {
- bool tmp__output;
- tmp__output = Physics::instance().sphereCastAny(*sphere, *unitDir, layer, max);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptPhysics::Internal_capsuleCastAny(Capsule* capsule, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
- {
- bool tmp__output;
- tmp__output = Physics::instance().capsuleCastAny(*capsule, *rotation, *unitDir, layer, max);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptPhysics::Internal_convexCastAny(MonoObject* mesh, Vector3* position, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
- {
- bool tmp__output;
- ResourceHandle<PhysicsMesh> tmpmesh;
- ScriptPhysicsMesh* scriptmesh;
- scriptmesh = ScriptPhysicsMesh::toNative(mesh);
- if(scriptmesh != nullptr)
- tmpmesh = scriptmesh->getHandle();
- tmp__output = Physics::instance().convexCastAny(tmpmesh, *position, *rotation, *unitDir, layer, max);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_boxOverlap(AABox* box, Quaternion* rotation, uint64_t layer)
- {
- Vector<GameObjectHandle<CCollider>> vec__output;
- vec__output = Physics::instance().boxOverlap(*box, *rotation, layer);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- ScriptComponentBase* script__output = nullptr;
- if(vec__output[i])
- script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
- if(script__output != nullptr)
- array__output.set(i, script__output->getManagedInstance());
- else
- array__output.set(i, nullptr);
- }
- __output = array__output.getInternal();
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_sphereOverlap(Sphere* sphere, uint64_t layer)
- {
- Vector<GameObjectHandle<CCollider>> vec__output;
- vec__output = Physics::instance().sphereOverlap(*sphere, layer);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- ScriptComponentBase* script__output = nullptr;
- if(vec__output[i])
- script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
- if(script__output != nullptr)
- array__output.set(i, script__output->getManagedInstance());
- else
- array__output.set(i, nullptr);
- }
- __output = array__output.getInternal();
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_capsuleOverlap(Capsule* capsule, Quaternion* rotation, uint64_t layer)
- {
- Vector<GameObjectHandle<CCollider>> vec__output;
- vec__output = Physics::instance().capsuleOverlap(*capsule, *rotation, layer);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- ScriptComponentBase* script__output = nullptr;
- if(vec__output[i])
- script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
- if(script__output != nullptr)
- array__output.set(i, script__output->getManagedInstance());
- else
- array__output.set(i, nullptr);
- }
- __output = array__output.getInternal();
- return __output;
- }
- MonoArray* ScriptPhysics::Internal_convexOverlap(MonoObject* mesh, Vector3* position, Quaternion* rotation, uint64_t layer)
- {
- Vector<GameObjectHandle<CCollider>> vec__output;
- ResourceHandle<PhysicsMesh> tmpmesh;
- ScriptPhysicsMesh* scriptmesh;
- scriptmesh = ScriptPhysicsMesh::toNative(mesh);
- if(scriptmesh != nullptr)
- tmpmesh = scriptmesh->getHandle();
- vec__output = Physics::instance().convexOverlap(tmpmesh, *position, *rotation, layer);
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- ScriptComponentBase* script__output = nullptr;
- if(vec__output[i])
- script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
- if(script__output != nullptr)
- array__output.set(i, script__output->getManagedInstance());
- else
- array__output.set(i, nullptr);
- }
- __output = array__output.getInternal();
- return __output;
- }
- bool ScriptPhysics::Internal_boxOverlapAny(AABox* box, Quaternion* rotation, uint64_t layer)
- {
- bool tmp__output;
- tmp__output = Physics::instance().boxOverlapAny(*box, *rotation, layer);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptPhysics::Internal_sphereOverlapAny(Sphere* sphere, uint64_t layer)
- {
- bool tmp__output;
- tmp__output = Physics::instance().sphereOverlapAny(*sphere, layer);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptPhysics::Internal_capsuleOverlapAny(Capsule* capsule, Quaternion* rotation, uint64_t layer)
- {
- bool tmp__output;
- tmp__output = Physics::instance().capsuleOverlapAny(*capsule, *rotation, layer);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptPhysics::Internal_convexOverlapAny(MonoObject* mesh, Vector3* position, Quaternion* rotation, uint64_t layer)
- {
- bool tmp__output;
- ResourceHandle<PhysicsMesh> tmpmesh;
- ScriptPhysicsMesh* scriptmesh;
- scriptmesh = ScriptPhysicsMesh::toNative(mesh);
- if(scriptmesh != nullptr)
- tmpmesh = scriptmesh->getHandle();
- tmp__output = Physics::instance().convexOverlapAny(tmpmesh, *position, *rotation, layer);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptPhysics::Internal_getGravity(Vector3* __output)
- {
- Vector3 tmp__output;
- tmp__output = Physics::instance().getGravity();
- *__output = tmp__output;
- }
- void ScriptPhysics::Internal_setGravity(Vector3* gravity)
- {
- Physics::instance().setGravity(*gravity);
- }
- uint32_t ScriptPhysics::Internal_addBroadPhaseRegion(AABox* region)
- {
- uint32_t tmp__output;
- tmp__output = Physics::instance().addBroadPhaseRegion(*region);
- uint32_t __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptPhysics::Internal_removeBroadPhaseRegion(uint32_t handle)
- {
- Physics::instance().removeBroadPhaseRegion(handle);
- }
- void ScriptPhysics::Internal_clearBroadPhaseRegions()
- {
- Physics::instance().clearBroadPhaseRegions();
- }
- void ScriptPhysics::Internal_toggleCollision(uint64_t groupA, uint64_t groupB, bool enabled)
- {
- Physics::instance().toggleCollision(groupA, groupB, enabled);
- }
- bool ScriptPhysics::Internal_isCollisionEnabled(uint64_t groupA, uint64_t groupB)
- {
- bool tmp__output;
- tmp__output = Physics::instance().isCollisionEnabled(groupA, groupB);
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptPhysics::Internal__isUpdateInProgress()
- {
- bool tmp__output;
- tmp__output = Physics::instance()._isUpdateInProgress();
- bool __output;
- __output = tmp__output;
- return __output;
- }
- }
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