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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptResource.h"
- namespace bs
- {
- class PhysicsMaterial;
- class BS_SCR_BE_EXPORT ScriptPhysicsMaterial : public TScriptResource<ScriptPhysicsMaterial, PhysicsMaterial>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PhysicsMaterial")
- ScriptPhysicsMaterial(MonoObject* managedInstance, const ResourceHandle<PhysicsMaterial>& value);
- static MonoObject* createInstance();
- private:
- static void Internal_setStaticFriction(ScriptPhysicsMaterial* thisPtr, float value);
- static float Internal_getStaticFriction(ScriptPhysicsMaterial* thisPtr);
- static void Internal_setDynamicFriction(ScriptPhysicsMaterial* thisPtr, float value);
- static float Internal_getDynamicFriction(ScriptPhysicsMaterial* thisPtr);
- static void Internal_setRestitutionCoefficient(ScriptPhysicsMaterial* thisPtr, float value);
- static float Internal_getRestitutionCoefficient(ScriptPhysicsMaterial* thisPtr);
- static void Internal_create(MonoObject* managedInstance, float staticFriction, float dynamicFriction, float restitution);
- };
- }
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