Program.cs 1.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace MBansheeEditor
  4. {
  5. class Program
  6. {
  7. static void Main(string[] args)
  8. {
  9. // Starts main editor window with the specified width/height and render system
  10. // (Window position and sizes are stored internally. Restored upon StartUp and saved upon ShutDown)
  11. //EditorApplication.StartUp(RenderSystem.DX11, 1024, 800);
  12. // TODO - A class to manipulate menu items
  13. }
  14. }
  15. //class SceneView : EditorWindow
  16. //{
  17. // SceneView()
  18. // {
  19. // GUI is a GUILayout that is initialized internally by EditorWindow
  20. //GUI.AddButton("Some text");
  21. //GUI.AddXLayout();
  22. //GUI.CreateAreaFixed(100, 100, 400, 400); // GUIArea creating another GUIArea
  23. // Add support for GUIContent
  24. // Add support for GUILayoutOptions
  25. // Add support for GUIElementStyle and GUISkin - For now ignore this as I need to deal with Fonts, Textures, SpriteTextures, etc.
  26. // }
  27. //}
  28. //class MyGUI : //GUIWidget // GUIWidget is automatically initialized with Game render window. Editor GUIWidgets are specially initialized
  29. //{
  30. //}
  31. }