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- #include "BsHandleSliderPlane.h"
- #include "BsHandleManager.h"
- #include "BsHandleSliderManager.h"
- #include "BsVector3.h"
- #include "BsRay.h"
- namespace BansheeEngine
- {
- HandleSliderPlane::HandleSliderPlane(const Vector3& dir1, const Vector3& dir2, float length, bool fixedScale)
- :HandleSlider(fixedScale), mLength(length)
- {
- mDirection1 = Vector3::normalize(dir1);
- mDirection2 = Vector3::normalize(dir2);
- std::array<Vector3, 2> axes = { mDirection1, mDirection2 };
- std::array<float, 2> extents = { length, length };
- mCollider = Rect3(Vector3::ZERO, axes, extents);
- HandleSliderManager& sliderManager = HandleManager::instance().getSliderManager();
- sliderManager._registerSlider(this);
- }
- HandleSliderPlane::~HandleSliderPlane()
- {
- HandleSliderManager& sliderManager = HandleManager::instance().getSliderManager();
- sliderManager._unregisterSlider(this);
- }
- bool HandleSliderPlane::intersects(const Ray& ray, float& t) const
- {
- Ray localRay = ray;
- localRay.transform(getTransformInv());
- auto intersect = mCollider.intersects(localRay);
- if (intersect.first)
- {
- t = intersect.second;
- return true;
- }
- return false;
- }
- void HandleSliderPlane::handleInput(const CameraHandlerPtr& camera, const Vector2I& pointerPos, const Ray& ray)
- {
- assert(getState() == State::Active);
- mLastPointerPos = mCurPointerPos;
- mCurPointerPos = pointerPos;
- if (mHasLastPos)
- {
- // TODO
- }
-
- mHasLastPos = true;
- }
- }
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