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BsScriptStringTable.h 749 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsStringTable.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptStringTable : public ScriptObject<ScriptStringTable>
  8. {
  9. public:
  10. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "StringTable")
  11. private:
  12. static void internal_GetActiveLanguage(Language* value);
  13. static void internal_SetActiveLanguage(Language value);
  14. static void internal_SetString(MonoString* identifier, Language language, MonoString* value);
  15. static void internal_RemoveString(MonoString* identifier);
  16. static void internal_GetLocalizedString(MonoString* identifier, MonoString** value);
  17. ScriptStringTable(MonoObject* instance);
  18. };
  19. }