BearishSun c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load преди 8 години
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Blit.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
Blit_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
Blit_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
Blit_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
Blit_4.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
Blit_5.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
Blit_6.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
Blit_7.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
Clear.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
DebugDraw.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
DebugDraw_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
DebugDraw_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
Default.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
DeferredDirectionalLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
DeferredDirectionalLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
DeferredDirectionalLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
DeferredPointLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
DeferredPointLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
DeferredPointLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
DeferredPointLight_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
DeferredPointLight_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
DeferredPointLight_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
Diffuse.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
FlatFramebufferToTexture.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
IrradianceAccumulateCubeSH.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceAccumulateSH.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceComputeSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceComputeSHFrag.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceComputeSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceEvaluate.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceEvaluate_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceEvaluate_2.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceEvaluate_3.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceEvaluate_4.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceEvaluate_5.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceProjectSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceReduceSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceReduceSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
LightGridLLCreation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
LightGridLLReduction.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
MSAACoverage.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
MSAACoverageStencil.bsl.asset c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load преди 8 години
MSAACoverage_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
MSAACoverage_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPBuildHiZ.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPCreateTonemapLUT.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPCreateTonemapLUT_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPDownsample.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
PPDownsample_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
PPDownsample_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
PPDownsample_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
PPEncodeDepth.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPEyeAdaptHistogram.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
PPEyeAdaptHistogramReduce.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
PPEyeAdaptation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPEyeAdaptationBasic.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPEyeAdaptationBasicSetup.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPFXAA.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
PPGaussianBlur.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
PPGaussianDOFCombine.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPGaussianDOFCombine_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPGaussianDOFCombine_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPGaussianDOFSeparate.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPGaussianDOFSeparate_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPGaussianDOFSeparate_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAOBlur.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAOBlur_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAODownsample.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_16.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_17.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_18.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_19.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSAO_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSRResolve.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPSSRResolve_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPSSRStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSRStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSRStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
PPSSRTrace.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_1.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_10.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_11.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_12.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_13.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_14.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_2.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_3.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_4.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_5.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_6.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_7.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_8.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPSSRTrace_9.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPTonemapping.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPTonemapping_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ReflectionCubeDownsample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ReflectionCubeImportanceSample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowDepthCube.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowDepthDirectional.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowDepthNormal.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProject.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProjectOmni.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectOmni_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProjectStencil_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
ShadowProject_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
ShadowProject_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
Skybox.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
Skybox_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
SpriteImageAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
SpriteImageNoAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
SpriteLine.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
SpriteText.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
TetrahedraRender.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
TetrahedraRender_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
TetrahedraRender_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
TiledDeferredImageBasedLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
TiledDeferredImageBasedLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
TiledDeferredImageBasedLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
TiledDeferredImageBasedLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
TiledDeferredLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
TiledDeferredLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
TiledDeferredLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
TiledDeferredLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
Transparent.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години