BsScriptComponent.cpp 6.0 KB

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  1. #include "BsScriptComponent.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsManagedComponent.h"
  11. #include "BsSceneObject.h"
  12. namespace BansheeEngine
  13. {
  14. ScriptComponent::ScriptComponent(MonoObject* instance, const GameObjectHandle<ManagedComponent>& managedComponent)
  15. :ScriptObject(instance), mManagedComponent(managedComponent)
  16. { }
  17. void ScriptComponent::initRuntimeData()
  18. {
  19. metaData.scriptClass->addInternalCall("Internal_AddComponent", &ScriptComponent::internal_addComponent);
  20. metaData.scriptClass->addInternalCall("Internal_GetComponent", &ScriptComponent::internal_getComponent);
  21. metaData.scriptClass->addInternalCall("Internal_GetComponents", &ScriptComponent::internal_getComponents);
  22. metaData.scriptClass->addInternalCall("Internal_RemoveComponent", &ScriptComponent::internal_removeComponent);
  23. metaData.scriptClass->addInternalCall("Internal_GetSceneObject", &ScriptComponent::internal_getSceneObject);
  24. }
  25. MonoObject* ScriptComponent::internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  26. {
  27. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  28. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  29. if (checkIfDestroyed(so))
  30. return nullptr;
  31. // We only allow single component per type
  32. const Vector<HComponent>& mComponents = so->getComponents();
  33. for(auto& component : mComponents)
  34. {
  35. if(component->getTypeId() == TID_ManagedComponent)
  36. {
  37. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  38. if(managedComponent->getRuntimeType() == type)
  39. {
  40. LOGWRN("Attempting to add a component that already exists on SceneObject \"" + so->getName() + "\"");
  41. return managedComponent->getManagedInstance();
  42. }
  43. }
  44. }
  45. GameObjectHandle<ManagedComponent> mc = so->addComponent<ManagedComponent>(type);
  46. ScriptComponent* nativeInstance = ScriptGameObjectManager::instance().createScriptComponent(mc);
  47. return nativeInstance->getManagedInstance();
  48. }
  49. MonoObject* ScriptComponent::internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  50. {
  51. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  52. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  53. if (checkIfDestroyed(so))
  54. return nullptr;
  55. const Vector<HComponent>& mComponents = so->getComponents();
  56. for(auto& component : mComponents)
  57. {
  58. if(component->getTypeId() == TID_ManagedComponent)
  59. {
  60. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  61. if(managedComponent->getRuntimeType() == type)
  62. {
  63. return managedComponent->getManagedInstance();
  64. }
  65. }
  66. }
  67. return nullptr;
  68. }
  69. MonoArray* ScriptComponent::internal_getComponents(MonoObject* parentSceneObject)
  70. {
  71. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  72. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  73. Vector<MonoObject*> managedComponents;
  74. if (!checkIfDestroyed(so))
  75. {
  76. const Vector<HComponent>& mComponents = so->getComponents();
  77. for (auto& component : mComponents)
  78. {
  79. if (component->getTypeId() == TID_ManagedComponent)
  80. {
  81. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  82. managedComponents.push_back(managedComponent->getManagedInstance());
  83. }
  84. }
  85. }
  86. MonoArray* componentArray = mono_array_new(MonoManager::instance().getDomain(),
  87. metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
  88. for(UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
  89. {
  90. void* elemAddr = mono_array_addr_with_size(componentArray, sizeof(MonoObject*), i);
  91. memcpy(elemAddr, &managedComponents[i], sizeof(MonoObject*));
  92. }
  93. return componentArray;
  94. }
  95. void ScriptComponent::internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  96. {
  97. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  98. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  99. if (checkIfDestroyed(so))
  100. return;
  101. // We only allow single component per type
  102. const Vector<HComponent>& mComponents = so->getComponents();
  103. for(auto& component : mComponents)
  104. {
  105. if(component->getTypeId() == TID_ManagedComponent)
  106. {
  107. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  108. if(managedComponent->getRuntimeType() == type)
  109. {
  110. managedComponent->destroy();
  111. return;
  112. }
  113. }
  114. }
  115. LOGWRN("Attempting to remove a component that doesn't exists on SceneObject \"" + so->getName() + "\"");
  116. }
  117. MonoObject* ScriptComponent::internal_getSceneObject(ScriptComponent* nativeInstance)
  118. {
  119. if (checkIfDestroyed(nativeInstance->mManagedComponent))
  120. return nullptr;
  121. HSceneObject sceneObject = nativeInstance->mManagedComponent->sceneObject();
  122. ScriptSceneObject* scriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(sceneObject);
  123. if (scriptSO == nullptr)
  124. scriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(sceneObject);
  125. return scriptSO->getManagedInstance();
  126. }
  127. bool ScriptComponent::checkIfDestroyed(const GameObjectHandleBase& handle)
  128. {
  129. if (handle.isDestroyed())
  130. {
  131. LOGWRN("Trying to access a destroyed GameObject with instance ID: " + handle.getInstanceId());
  132. return true;
  133. }
  134. return false;
  135. }
  136. void ScriptComponent::_onManagedInstanceDeleted()
  137. {
  138. mManagedInstance = nullptr;
  139. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  140. }
  141. void ScriptComponent::setNativeHandle(const HGameObject& gameObject)
  142. {
  143. mManagedComponent = static_object_cast<ManagedComponent>(gameObject);
  144. }
  145. }