BearishSun 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
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Win32 95b85ee642 Documentation %!s(int64=10) %!d(string=hai) anos
BsBuildDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsBuildManager.h ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
BsBuiltinEditorResources.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
BsCmdBreakPrefab.h 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
BsCmdCloneSO.h 1c1c6aeba0 Documentation %!s(int64=10) %!d(string=hai) anos
BsCmdCreateSO.h 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdDeleteSO.h 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdInputFieldValueChange.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsCmdInstantiateSO.h 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdRecordSO.h 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
BsCmdReparentSO.h 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdUtility.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
BsCodeEditor.h a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
BsDockManager.h 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsDockManagerLayout.h 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsDockManagerLayoutRTTI.h 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsDropDownWindow.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsDropDownWindowManager.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsEditorApplication.h 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
BsEditorCommand.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor %!s(int64=10) %!d(string=hai) anos
BsEditorPrerequisites.h a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
BsEditorSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsEditorSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsEditorTestSuite.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
BsEditorUtility.h baa64d1449 Documentation %!s(int64=10) %!d(string=hai) anos
BsEditorWidget.h c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetContainer.h 97d3129728 Added settings window %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetLayout.h fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetLayoutRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetManager.h fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsEditorWindow.h 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsEditorWindowBase.h 36d1080271 Delay compilation until editor window is in focus %!s(int64=10) %!d(string=hai) anos
BsEditorWindowManager.h 36d1080271 Delay compilation until editor window is in focus %!s(int64=10) %!d(string=hai) anos
BsGUIColor.h a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
BsGUIColorField.h a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
BsGUIDockSlider.h 060f7589a4 Documentation %!s(int64=10) %!d(string=hai) anos
BsGUIDropButton.h 060f7589a4 Documentation %!s(int64=10) %!d(string=hai) anos
BsGUIFieldBase.h 060f7589a4 Documentation %!s(int64=10) %!d(string=hai) anos
BsGUIFloatField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUIHoverHitBox.h d1c685013d Fixed an issue with non-client mouse events not having proper coordinates %!s(int64=10) %!d(string=hai) anos
BsGUIIntField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUIListBoxField.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
BsGUIMenuBar.h a13e94a825 Added ability to toggle toolbar items on or off %!s(int64=10) %!d(string=hai) anos
BsGUIResourceTreeView.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsGUISceneTreeView.h e9f413f71b Added various missing menu bar items %!s(int64=10) %!d(string=hai) anos
BsGUISliderField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUIStatusBar.h dd61a6d788 Update status bar when debug log contents are removed %!s(int64=10) %!d(string=hai) anos
BsGUITabButton.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states %!s(int64=10) %!d(string=hai) anos
BsGUITabbedTitleBar.h 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
BsGUITextField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUIToggleField.h b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUITreeView.h e9f413f71b Added various missing menu bar items %!s(int64=10) %!d(string=hai) anos
BsGUITreeViewEditBox.h 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects %!s(int64=10) %!d(string=hai) anos
BsGUIVector2Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector3Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector4Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrame.h f12949f26d Documentation %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrameWidget.h a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrameWidgetRTTI.h a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
BsGizmoManager.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
BsHandleDrawManager.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
BsHandleManager.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
BsHandleSlider.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
BsHandleSliderDisc.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
BsHandleSliderLine.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
BsHandleSliderManager.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
BsHandleSliderPlane.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
BsMainEditorWindow.h fcbefc5c89 Added editor's dirty resource management system %!s(int64=10) %!d(string=hai) anos
BsModalWindow.h d123f1b676 Documentation %!s(int64=10) %!d(string=hai) anos
BsPlatformInfo.h b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsPlatformInfoRTTI.h b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsProjectLibrary.h 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntries.h d123f1b676 Documentation %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntriesRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMeta.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsProjectResourceMetaRTTI.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsProjectSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsProjectSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsSceneCameraController.h b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.h 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
BsScenePicking.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
BsSelection.h 2021c91753 Fixing resource Ping %!s(int64=10) %!d(string=hai) anos
BsSelectionRenderer.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used %!s(int64=10) %!d(string=hai) anos
BsSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeHandler.h ecfe9ff397 Project library dependant resource import (untested) %!s(int64=10) %!d(string=hai) anos
BsUndoRedo.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor %!s(int64=10) %!d(string=hai) anos