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Win32
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2ef50fe6ee
VS2015 available as external code editor
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10 lat temu |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 lat temu |
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BsBuiltinEditorResources.cpp
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4e19a3d470
Added another pass to handle rendering so the resulting texture can be used for transparent GUI
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10 lat temu |
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BsCmdBreakPrefab.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 lat temu |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 lat temu |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 lat temu |
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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10 lat temu |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 lat temu |
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BsCmdRecordSO.cpp
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62f5104652
Undo/redo command for breaking prefabs added
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10 lat temu |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 lat temu |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 lat temu |
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BsCodeEditor.cpp
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dab2b32982
Scene view frame object functionality
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10 lat temu |
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BsDockManager.cpp
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260f25eb34
Dock overlay properly renders once again
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10 lat temu |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 lat temu |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 lat temu |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 lat temu |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 lat temu |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 lat temu |
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BsEditorTestSuite.cpp
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9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
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10 lat temu |
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BsEditorUtility.cpp
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c580127a4b
Scene axes handle WIP
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10 lat temu |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 lat temu |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 lat temu |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 lat temu |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 lat temu |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 lat temu |
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BsEditorWindowBase.cpp
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36d1080271
Delay compilation until editor window is in focus
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10 lat temu |
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BsEditorWindowManager.cpp
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36d1080271
Delay compilation until editor window is in focus
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10 lat temu |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 lat temu |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 lat temu |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 lat temu |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 lat temu |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
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BsGUIFloatField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 lat temu |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 lat temu |
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BsGUIIntField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 lat temu |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 lat temu |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 lat temu |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 lat temu |
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BsGUISceneTreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 lat temu |
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BsGUISliderField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 lat temu |
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BsGUIStatusBar.cpp
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dd61a6d788
Update status bar when debug log contents are removed
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10 lat temu |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 lat temu |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 lat temu |
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BsGUITextField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 lat temu |
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BsGUIToggleField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 lat temu |
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BsGUITreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 lat temu |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 lat temu |
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BsGizmoManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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10 lat temu |
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BsHandleDrawManager.cpp
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4e19a3d470
Added another pass to handle rendering so the resulting texture can be used for transparent GUI
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10 lat temu |
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BsHandleManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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10 lat temu |
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BsHandleSlider.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 lat temu |
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BsHandleSliderDisc.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 lat temu |
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BsHandleSliderLine.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 lat temu |
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BsHandleSliderManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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10 lat temu |
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BsHandleSliderPlane.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 lat temu |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 lat temu |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 lat temu |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 lat temu |
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BsProjectLibrary.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 lat temu |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 lat temu |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 lat temu |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 lat temu |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 lat temu |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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10 lat temu |
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BsScenePicking.cpp
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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10 lat temu |
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BsSelection.cpp
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bae75227c1
Project library:
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10 lat temu |
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BsSelectionRenderer.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 lat temu |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 lat temu |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 lat temu |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 lat temu |