BearishSun d70d5aa4cf Added negative handles to scene axes handle 10 years ago
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CustomHandle.cs c580127a4b Scene axes handle WIP 10 years ago
DefaultHandle.cs eea035e168 Documentation 10 years ago
DefaultHandleManager.cs 7184765d9d Properly calculate bounds for managed Renderable components 10 years ago
DrawGizmo.cs eea035e168 Documentation 10 years ago
Gizmos.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
Handle.cs 6248cf4f7f Documentation 10 years ago
HandleDrawing.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 years ago
HandleSlider.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
HandleSliderDisc.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 years ago
HandleSliderLine.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 years ago
HandleSliderPlane.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 years ago
Handles.cs ccbe3fdbb0 More work scene axis handle GUI 10 years ago
MoveHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 years ago
RotateHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 years ago
ScaleHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 years ago
SceneAxesGUI.cs 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 years ago
SceneAxesHandle.cs d70d5aa4cf Added negative handles to scene axes handle 10 years ago
SceneCamera.cs ccbe3fdbb0 More work scene axis handle GUI 10 years ago
SceneGizmos.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago
SceneGrid.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago
SceneHandles.cs 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 years ago
SceneSelection.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago
SceneWindow.cs 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 years ago