BearishSun d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 年之前
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Win32 d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 年之前
BsBlendState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年之前
BsCommandQueue.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年之前
BsCoreApplication.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年之前
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreRenderer.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 年之前
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年之前
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 年之前
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontManager.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年之前
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 年之前
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsHString.cpp d293414daf Support for multiple StringTables 10 年之前
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 年之前
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 年之前
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 年之前
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsMesh.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 年之前
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 年之前
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPass.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 年之前
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年之前
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsPrefabImporter.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年之前
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年之前
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 年之前
BsRasterizerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年之前
BsRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 年之前
BsRenderStateManager.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年之前
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年之前
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 年之前
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 年之前
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResources.cpp fb10aa71f2 Project Load/Unload (not tested) 10 年之前
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年之前
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsSceneObject.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsShader.cpp 71598ef68e Add "transparent" flag to shaders 10 年之前
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 年之前
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 年之前
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsStringTable.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 年之前
BsTechnique.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite 10 年之前
BsTexture.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsUUID.cpp ee9c441334 Proper UUID generation 10 年之前
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年之前
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsViewport.cpp 2c35a0c825 Removed all the unused allocators 10 年之前