BsScriptInput.cpp 7.5 KB

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  1. #include "BsScriptInput.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsDebug.h"
  7. #include "BsInput.h"
  8. #include "BsScriptVector2I.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonPressedThunk;
  12. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonReleasedThunk;
  13. ScriptInput::OnCharInputEventThunkDef ScriptInput::OnCharInputThunk;
  14. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerPressedThunk;
  15. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerReleasedThunk;
  16. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerMovedThunk;
  17. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerDoubleClickThunk;
  18. HEvent ScriptInput::OnButtonPressedConn;
  19. HEvent ScriptInput::OnButtonReleasedConn;
  20. HEvent ScriptInput::OnCharInputConn;
  21. HEvent ScriptInput::OnPointerPressedConn;
  22. HEvent ScriptInput::OnPointerReleasedConn;
  23. HEvent ScriptInput::OnPointerMovedConn;
  24. HEvent ScriptInput::OnPointerDoubleClickConn;
  25. ScriptInput::ScriptInput(MonoObject* instance)
  26. :ScriptObject(instance)
  27. { }
  28. void ScriptInput::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_IsButtonHeld", &ScriptInput::internal_isButtonHeld);
  31. metaData.scriptClass->addInternalCall("Internal_IsButtonDown", &ScriptInput::internal_isButtonDown);
  32. metaData.scriptClass->addInternalCall("Internal_IsButtonUp", &ScriptInput::internal_isButtonUp);
  33. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonHeld", &ScriptInput::internal_isPointerButtonHeld);
  34. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonDown", &ScriptInput::internal_isPointerButtonDown);
  35. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonUp", &ScriptInput::internal_isPointerButtonUp);
  36. metaData.scriptClass->addInternalCall("Internal_GetAxisValue", &ScriptInput::internal_getAxisValue);
  37. metaData.scriptClass->addInternalCall("Internal_GetPointerPosition", &ScriptInput::internal_getPointerPosition);
  38. metaData.scriptClass->addInternalCall("Internal_GetPointerDelta", &ScriptInput::internal_getPointerDelta);
  39. OnButtonPressedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonDown", "ButtonCode,int")->getThunk();
  40. OnButtonReleasedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonUp", "ButtonCode,int")->getThunk();
  41. OnCharInputThunk = (OnCharInputEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerCharInput", "int")->getThunk();
  42. OnPointerPressedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerPressed", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  43. OnPointerReleasedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerReleased", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  44. OnPointerMovedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerMove", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  45. OnPointerDoubleClickThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerDoubleClick", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  46. }
  47. void ScriptInput::startUp()
  48. {
  49. Input& input = Input::instance();
  50. OnButtonPressedConn = input.onButtonDown.connect(&ScriptInput::onButtonDown);
  51. OnButtonReleasedConn = input.onButtonUp.connect(&ScriptInput::onButtonUp);
  52. OnCharInputConn = input.onCharInput.connect(&ScriptInput::onCharInput);
  53. OnPointerPressedConn = input.onPointerPressed.connect(&ScriptInput::onPointerPressed);
  54. OnPointerReleasedConn = input.onPointerReleased.connect(&ScriptInput::onPointerReleased);
  55. OnPointerMovedConn = input.onPointerMoved.connect(&ScriptInput::onPointerMoved);
  56. OnPointerDoubleClickConn = input.onPointerDoubleClick.connect(&ScriptInput::onPointerDoubleClick);
  57. }
  58. void ScriptInput::shutDown()
  59. {
  60. OnButtonPressedConn.disconnect();
  61. OnButtonReleasedConn.disconnect();
  62. OnCharInputConn.disconnect();
  63. OnPointerPressedConn.disconnect();
  64. OnPointerReleasedConn.disconnect();
  65. OnPointerMovedConn.disconnect();
  66. OnPointerDoubleClickConn.disconnect();
  67. }
  68. void ScriptInput::onButtonDown(const ButtonEvent& ev)
  69. {
  70. MonoException* exception = nullptr;
  71. OnButtonPressedThunk(ev.buttonCode, ev.deviceIdx, &exception);
  72. MonoUtil::throwIfException(exception);
  73. }
  74. void ScriptInput::onButtonUp(const ButtonEvent& ev)
  75. {
  76. MonoException* exception = nullptr;
  77. OnButtonReleasedThunk(ev.buttonCode, ev.deviceIdx, &exception);
  78. MonoUtil::throwIfException(exception);
  79. }
  80. void ScriptInput::onCharInput(const TextInputEvent& ev)
  81. {
  82. MonoException* exception = nullptr;
  83. OnCharInputThunk(ev.textChar, &exception);
  84. MonoUtil::throwIfException(exception);
  85. }
  86. void ScriptInput::onPointerMoved(const PointerEvent& ev)
  87. {
  88. MonoException* exception = nullptr;
  89. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  90. MonoObject* delta = ScriptVector2I::box(ev.delta);
  91. OnPointerMovedThunk(screenPos, delta, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  92. MonoUtil::throwIfException(exception);
  93. }
  94. void ScriptInput::onPointerPressed(const PointerEvent& ev)
  95. {
  96. MonoException* exception = nullptr;
  97. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  98. MonoObject* delta = ScriptVector2I::box(ev.delta);
  99. OnPointerPressedThunk(screenPos, delta, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  100. MonoUtil::throwIfException(exception);
  101. }
  102. void ScriptInput::onPointerReleased(const PointerEvent& ev)
  103. {
  104. MonoException* exception = nullptr;
  105. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  106. MonoObject* delta = ScriptVector2I::box(ev.delta);
  107. OnPointerReleasedThunk(screenPos, delta, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  108. MonoUtil::throwIfException(exception);
  109. }
  110. void ScriptInput::onPointerDoubleClick(const PointerEvent& ev)
  111. {
  112. MonoException* exception = nullptr;
  113. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  114. MonoObject* delta = ScriptVector2I::box(ev.delta);
  115. OnPointerDoubleClickThunk(screenPos, delta, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  116. MonoUtil::throwIfException(exception);
  117. }
  118. bool ScriptInput::internal_isButtonHeld(ButtonCode code, UINT32 deviceIdx)
  119. {
  120. return Input::instance().isButtonHeld(code, deviceIdx);
  121. }
  122. bool ScriptInput::internal_isButtonDown(ButtonCode code, UINT32 deviceIdx)
  123. {
  124. return Input::instance().isButtonDown(code, deviceIdx);
  125. }
  126. bool ScriptInput::internal_isButtonUp(ButtonCode code, UINT32 deviceIdx)
  127. {
  128. return Input::instance().isButtonUp(code, deviceIdx);
  129. }
  130. bool ScriptInput::internal_isPointerButtonHeld(PointerEventButton code)
  131. {
  132. return Input::instance().isPointerButtonHeld(code);
  133. }
  134. bool ScriptInput::internal_isPointerButtonDown(PointerEventButton code)
  135. {
  136. return Input::instance().isPointerButtonDown(code);
  137. }
  138. bool ScriptInput::internal_isPointerButtonUp(PointerEventButton code)
  139. {
  140. return Input::instance().isPointerButtonUp(code);
  141. }
  142. float ScriptInput::internal_getAxisValue(UINT32 axisType, UINT32 deviceIdx)
  143. {
  144. return Input::instance().getAxisValue(axisType, deviceIdx);
  145. }
  146. void ScriptInput::internal_getPointerPosition(Vector2I* position)
  147. {
  148. *position = Input::instance().getPointerPosition();
  149. }
  150. void ScriptInput::internal_getPointerDelta(Vector2I* position)
  151. {
  152. *position = Input::instance().getPointerDelta();
  153. }
  154. }