BsScriptEditorUtility.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEditor
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for EditorUtility. */
  12. class BS_SCR_BED_EXPORT ScriptEditorUtility : public ScriptObject <ScriptEditorUtility>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "EditorUtility")
  16. private:
  17. ScriptEditorUtility(MonoObject* instance);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static void internal_CalculateBounds(MonoObject* so, AABox* bounds);
  22. static void internal_CalculateBoundsArray(MonoArray* objects, AABox* bounds);
  23. static MonoArray* internal_FindDependencies(MonoObject* resource, bool recursive);
  24. static bool internal_IsInternal(ScriptSceneObject* soPtr);
  25. static void internal_CalculateArrayCenter(MonoArray* objects, Vector3* center);
  26. };
  27. /** @} */
  28. }