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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for EditorUtility. */
- class BS_SCR_BED_EXPORT ScriptEditorUtility : public ScriptObject <ScriptEditorUtility>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "EditorUtility")
- private:
- ScriptEditorUtility(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CalculateBounds(MonoObject* so, AABox* bounds);
- static void internal_CalculateBoundsArray(MonoArray* objects, AABox* bounds);
- static MonoArray* internal_FindDependencies(MonoObject* resource, bool recursive);
- static bool internal_IsInternal(ScriptSceneObject* soPtr);
- static void internal_CalculateArrayCenter(MonoArray* objects, Vector3* center);
- };
- /** @} */
- }
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