BsScriptPrefabUtility.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEditor
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for PrefabUtility. */
  12. class BS_SCR_BED_EXPORT ScriptPrefabUtility : public ScriptObject <ScriptPrefabUtility>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "PrefabUtility")
  16. private:
  17. ScriptPrefabUtility(MonoObject* instance);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static void internal_breakPrefab(ScriptSceneObject* soPtr);
  22. static void internal_applyPrefab(ScriptSceneObject* soPtr, ScriptPrefab* prefabPtr);
  23. static void internal_revertPrefab(ScriptSceneObject* soPtr);
  24. static bool internal_hasPrefabLink(ScriptSceneObject* soPtr);
  25. static MonoObject* internal_getPrefabParent(ScriptSceneObject* soPtr);
  26. static void internal_GetPrefabUUID(ScriptSceneObject* soPtr, UUID* uuid);
  27. static void internal_UpdateFromPrefab(ScriptSceneObject* soPtr);
  28. static void internal_RecordPrefabDiff(ScriptSceneObject* soPtr);
  29. };
  30. /** @} */
  31. }