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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for ProjectSettings stored in EditorApplication. */
- class BS_SCR_BED_EXPORT ScriptProjectSettings : public ScriptObject <ScriptProjectSettings>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ProjectSettings")
- private:
- ScriptProjectSettings(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoString* internal_GetLastOpenScene();
- static void internal_SetLastOpenScene(MonoString* value);
- static void internal_SetFloat(MonoString* name, float value);
- static void internal_SetInt(MonoString* name, int value);
- static void internal_SetBool(MonoString* name, bool value);
- static void internal_SetString(MonoString* name, MonoString* value);
- static void internal_SetObject(MonoString* name, MonoObject* value);
- static float internal_GetFloat(MonoString* name, float defaultValue);
- static int internal_GetInt(MonoString* name, int defaultValue);
- static bool internal_GetBool(MonoString* name, bool defaultValue);
- static MonoString* internal_GetString(MonoString* name, MonoString* defaultValue);
- static MonoObject* internal_GetObject(MonoString* name);
- static bool internal_HasKey(MonoString* name);
- static void internal_DeleteKey(MonoString* name);
- static void internal_DeleteAllKeys();
- static UINT32 internal_GetHash();
- static void internal_Save();
- };
- /** @} */
- }
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