BsScriptGUIFloatField.cpp 4.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUIFloatField.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoUtil.h"
  9. #include "GUI/BsGUIFloatField.h"
  10. #include "GUI/BsGUIOptions.h"
  11. #include "GUI/BsGUIContent.h"
  12. #include "Generated/BsScriptGUIContent.generated.h"
  13. using namespace std::placeholders;
  14. namespace bs
  15. {
  16. ScriptGUIFloatField::OnChangedThunkDef ScriptGUIFloatField::onChangedThunk;
  17. ScriptGUIFloatField::OnConfirmedThunkDef ScriptGUIFloatField::onConfirmedThunk;
  18. ScriptGUIFloatField::ScriptGUIFloatField(MonoObject* instance, GUIFloatField* floatField)
  19. :TScriptGUIElement(instance, floatField)
  20. {
  21. }
  22. void ScriptGUIFloatField::initRuntimeData()
  23. {
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIFloatField::internal_createInstance);
  25. metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIFloatField::internal_getValue);
  26. metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIFloatField::internal_setValue);
  27. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", (void*)&ScriptGUIFloatField::internal_hasInputFocus);
  28. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIFloatField::internal_setTint);
  29. metaData.scriptClass->addInternalCall("Internal_SetRange", (void*)&ScriptGUIFloatField::internal_setRange);
  30. metaData.scriptClass->addInternalCall("Internal_SetStep", (void*)&ScriptGUIFloatField::internal_setStep);
  31. metaData.scriptClass->addInternalCall("Internal_GetStep", (void*)&ScriptGUIFloatField::internal_getStep);
  32. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  33. onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
  34. }
  35. void ScriptGUIFloatField::internal_createInstance(MonoObject* instance, __GUIContentInterop* title, UINT32 titleWidth,
  36. MonoString* style, MonoArray* guiOptions, bool withTitle)
  37. {
  38. GUIOptions options;
  39. ScriptArray scriptArray(guiOptions);
  40. UINT32 arrayLen = scriptArray.size();
  41. for (UINT32 i = 0; i < arrayLen; i++)
  42. options.addOption(scriptArray.get<GUIOption>(i));
  43. String styleName = MonoUtil::monoToString(style);
  44. GUIFloatField* guiFloatField = nullptr;
  45. if (withTitle)
  46. {
  47. GUIContent nativeContent = ScriptGUIContent::fromInterop(*title);
  48. guiFloatField = GUIFloatField::create(nativeContent, titleWidth, options, styleName);
  49. }
  50. else
  51. {
  52. guiFloatField = GUIFloatField::create(options, styleName);
  53. }
  54. auto nativeInstance = new (bs_alloc<ScriptGUIFloatField>()) ScriptGUIFloatField(instance, guiFloatField);
  55. guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, nativeInstance, _1));
  56. guiFloatField->onConfirm.connect(std::bind(&ScriptGUIFloatField::onConfirmed, nativeInstance));
  57. }
  58. float ScriptGUIFloatField::internal_getValue(ScriptGUIFloatField* nativeInstance)
  59. {
  60. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  61. return floatField->getValue();
  62. }
  63. float ScriptGUIFloatField::internal_setValue(ScriptGUIFloatField* nativeInstance, float value)
  64. {
  65. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  66. return floatField->setValue(value);
  67. }
  68. bool ScriptGUIFloatField::internal_hasInputFocus(ScriptGUIFloatField* nativeInstance)
  69. {
  70. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  71. return floatField->hasInputFocus();
  72. }
  73. void ScriptGUIFloatField::internal_setRange(ScriptGUIFloatField* nativeInstance, float min, float max)
  74. {
  75. GUIFloatField* intField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  76. intField->setRange(min, max);
  77. }
  78. void ScriptGUIFloatField::internal_setTint(ScriptGUIFloatField* nativeInstance, Color* color)
  79. {
  80. GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
  81. floatField->setTint(*color);
  82. }
  83. void ScriptGUIFloatField::internal_setStep(ScriptGUIFloatField* nativeInstance, float step)
  84. {
  85. GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
  86. floatField->setStep(step);
  87. }
  88. float ScriptGUIFloatField::internal_getStep(ScriptGUIFloatField* nativeInstance)
  89. {
  90. GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
  91. return floatField->getStep();
  92. }
  93. void ScriptGUIFloatField::onChanged(float newValue)
  94. {
  95. MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), newValue);
  96. }
  97. void ScriptGUIFloatField::onConfirmed()
  98. {
  99. MonoUtil::invokeThunk(onConfirmedThunk, getManagedInstance());
  100. }
  101. }