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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "Wrappers/GUI/BsScriptGUIElement.h"
- namespace bs
- {
- struct __GUIContentInterop;
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for GUIGameObjectField. */
- class BS_SCR_BED_EXPORT ScriptGUIGameObjectField : public TScriptGUIElement<ScriptGUIGameObjectField>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GUIGameObjectField")
- private:
- /**
- * Triggered when the value in the native game object field changes.
- *
- * @param[in] newValue New field value.
- */
- void onChanged(const HGameObject& newValue);
- /** Retrieves a managed instance of the specified native game object. Will return null if one doesn't exist. */
- static MonoObject* nativeToManagedGO(const HGameObject& instance);
- ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoReflectionType* type, __GUIContentInterop* title,
- UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle);
- static void internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output);
- static void internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value);
- static void internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color* color);
- typedef void(BS_THUNKCALL *OnChangedThunkDef) (MonoObject*, MonoObject*, MonoException**);
- static OnChangedThunkDef onChangedThunk;
- };
- /** @} */
- }
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