| .. |
|
Environments
|
6532472e69
Added env map to PBS example
|
8 ani în urmă |
|
Pistol
|
720cf52617
Added an example for testing the initial PBS implementation
|
8 ani în urmă |
|
AssetLicences.txt
|
6532472e69
Added env map to PBS example
|
8 ani în urmă |
|
Dragon.fbx
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 ani în urmă |
|
Dragon.fbx.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 ani în urmă |
|
Dragon.tga
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 ani în urmă |
|
Dragon.tga.asset
|
7cbf69f663
Dropping support for rarely used pixel formats
|
9 ani în urmă |
|
Example.bsl
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
8 ani în urmă |
|
Example.bsl.asset
|
4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
|
8 ani în urmă |