BsScriptInput.cpp 8.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptInput.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsInput.h"
  9. #include "BsScriptVector2I.h"
  10. #include "BsPlayInEditorManager.h"
  11. namespace BansheeEngine
  12. {
  13. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonPressedThunk;
  14. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonReleasedThunk;
  15. ScriptInput::OnCharInputEventThunkDef ScriptInput::OnCharInputThunk;
  16. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerPressedThunk;
  17. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerReleasedThunk;
  18. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerMovedThunk;
  19. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerDoubleClickThunk;
  20. HEvent ScriptInput::OnButtonPressedConn;
  21. HEvent ScriptInput::OnButtonReleasedConn;
  22. HEvent ScriptInput::OnCharInputConn;
  23. HEvent ScriptInput::OnPointerPressedConn;
  24. HEvent ScriptInput::OnPointerReleasedConn;
  25. HEvent ScriptInput::OnPointerMovedConn;
  26. HEvent ScriptInput::OnPointerDoubleClickConn;
  27. ScriptInput::ScriptInput(MonoObject* instance)
  28. :ScriptObject(instance)
  29. { }
  30. void ScriptInput::initRuntimeData()
  31. {
  32. metaData.scriptClass->addInternalCall("Internal_IsButtonHeld", &ScriptInput::internal_isButtonHeld);
  33. metaData.scriptClass->addInternalCall("Internal_IsButtonDown", &ScriptInput::internal_isButtonDown);
  34. metaData.scriptClass->addInternalCall("Internal_IsButtonUp", &ScriptInput::internal_isButtonUp);
  35. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonHeld", &ScriptInput::internal_isPointerButtonHeld);
  36. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonDown", &ScriptInput::internal_isPointerButtonDown);
  37. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonUp", &ScriptInput::internal_isPointerButtonUp);
  38. metaData.scriptClass->addInternalCall("Internal_IsPointerDoubleClicked", &ScriptInput::internal_isPointerDoubleClicked);
  39. metaData.scriptClass->addInternalCall("Internal_GetAxisValue", &ScriptInput::internal_getAxisValue);
  40. metaData.scriptClass->addInternalCall("Internal_GetPointerPosition", &ScriptInput::internal_getPointerPosition);
  41. metaData.scriptClass->addInternalCall("Internal_GetPointerDelta", &ScriptInput::internal_getPointerDelta);
  42. OnButtonPressedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonDown", "ButtonCode,int,bool")->getThunk();
  43. OnButtonReleasedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonUp", "ButtonCode,int,bool")->getThunk();
  44. OnCharInputThunk = (OnCharInputEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerCharInput", "int,bool")->getThunk();
  45. OnPointerPressedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerPressed", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single,bool")->getThunk();
  46. OnPointerReleasedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerReleased", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single,bool")->getThunk();
  47. OnPointerMovedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerMove", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single,bool")->getThunk();
  48. OnPointerDoubleClickThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerDoubleClick", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single,bool")->getThunk();
  49. }
  50. void ScriptInput::startUp()
  51. {
  52. Input& input = Input::instance();
  53. OnButtonPressedConn = input.onButtonDown.connect(&ScriptInput::onButtonDown);
  54. OnButtonReleasedConn = input.onButtonUp.connect(&ScriptInput::onButtonUp);
  55. OnCharInputConn = input.onCharInput.connect(&ScriptInput::onCharInput);
  56. OnPointerPressedConn = input.onPointerPressed.connect(&ScriptInput::onPointerPressed);
  57. OnPointerReleasedConn = input.onPointerReleased.connect(&ScriptInput::onPointerReleased);
  58. OnPointerMovedConn = input.onPointerMoved.connect(&ScriptInput::onPointerMoved);
  59. OnPointerDoubleClickConn = input.onPointerDoubleClick.connect(&ScriptInput::onPointerDoubleClick);
  60. }
  61. void ScriptInput::shutDown()
  62. {
  63. OnButtonPressedConn.disconnect();
  64. OnButtonReleasedConn.disconnect();
  65. OnCharInputConn.disconnect();
  66. OnPointerPressedConn.disconnect();
  67. OnPointerReleasedConn.disconnect();
  68. OnPointerMovedConn.disconnect();
  69. OnPointerDoubleClickConn.disconnect();
  70. }
  71. void ScriptInput::onButtonDown(const ButtonEvent& ev)
  72. {
  73. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  74. return;
  75. MonoUtil::invokeThunk(OnButtonPressedThunk, ev.buttonCode, ev.deviceIdx, ev.isUsed());
  76. }
  77. void ScriptInput::onButtonUp(const ButtonEvent& ev)
  78. {
  79. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  80. return;
  81. MonoUtil::invokeThunk(OnButtonReleasedThunk, ev.buttonCode, ev.deviceIdx, ev.isUsed());
  82. }
  83. void ScriptInput::onCharInput(const TextInputEvent& ev)
  84. {
  85. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  86. return;
  87. MonoUtil::invokeThunk(OnCharInputThunk, ev.textChar, ev.isUsed());
  88. }
  89. void ScriptInput::onPointerMoved(const PointerEvent& ev)
  90. {
  91. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  92. return;
  93. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  94. MonoObject* delta = ScriptVector2I::box(ev.delta);
  95. MonoUtil::invokeThunk(OnPointerMovedThunk, screenPos, delta,
  96. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed());
  97. }
  98. void ScriptInput::onPointerPressed(const PointerEvent& ev)
  99. {
  100. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  101. return;
  102. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  103. MonoObject* delta = ScriptVector2I::box(ev.delta);
  104. MonoUtil::invokeThunk(OnPointerPressedThunk, screenPos, delta,
  105. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed());
  106. }
  107. void ScriptInput::onPointerReleased(const PointerEvent& ev)
  108. {
  109. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  110. return;
  111. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  112. MonoObject* delta = ScriptVector2I::box(ev.delta);
  113. MonoUtil::invokeThunk(OnPointerReleasedThunk, screenPos, delta,
  114. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed());
  115. }
  116. void ScriptInput::onPointerDoubleClick(const PointerEvent& ev)
  117. {
  118. if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
  119. return;
  120. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  121. MonoObject* delta = ScriptVector2I::box(ev.delta);
  122. MonoUtil::invokeThunk(OnPointerDoubleClickThunk, screenPos, delta,
  123. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed());
  124. }
  125. bool ScriptInput::internal_isButtonHeld(ButtonCode code, UINT32 deviceIdx)
  126. {
  127. return Input::instance().isButtonHeld(code, deviceIdx);
  128. }
  129. bool ScriptInput::internal_isButtonDown(ButtonCode code, UINT32 deviceIdx)
  130. {
  131. return Input::instance().isButtonDown(code, deviceIdx);
  132. }
  133. bool ScriptInput::internal_isButtonUp(ButtonCode code, UINT32 deviceIdx)
  134. {
  135. return Input::instance().isButtonUp(code, deviceIdx);
  136. }
  137. bool ScriptInput::internal_isPointerButtonHeld(PointerEventButton code)
  138. {
  139. return Input::instance().isPointerButtonHeld(code);
  140. }
  141. bool ScriptInput::internal_isPointerButtonDown(PointerEventButton code)
  142. {
  143. return Input::instance().isPointerButtonDown(code);
  144. }
  145. bool ScriptInput::internal_isPointerButtonUp(PointerEventButton code)
  146. {
  147. return Input::instance().isPointerButtonUp(code);
  148. }
  149. bool ScriptInput::internal_isPointerDoubleClicked()
  150. {
  151. return Input::instance().isPointerDoubleClicked();
  152. }
  153. float ScriptInput::internal_getAxisValue(UINT32 axisType, UINT32 deviceIdx)
  154. {
  155. return Input::instance().getAxisValue(axisType, deviceIdx);
  156. }
  157. void ScriptInput::internal_getPointerPosition(Vector2I* position)
  158. {
  159. *position = Input::instance().getPointerPosition();
  160. }
  161. void ScriptInput::internal_getPointerDelta(Vector2I* position)
  162. {
  163. *position = Input::instance().getPointerDelta();
  164. }
  165. }