BearishSun e81f552e28 Added gizmos for the Light component il y a 10 ans
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BsEditorResourceLoader.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsEditorScriptLibrary.cpp d3b00942e8 In-editor compilation il y a 10 ans
BsEditorScriptManager.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state il y a 10 ans
BsGUIGameObjectField.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector il y a 10 ans
BsGUIResourceField.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene il y a 10 ans
BsGUITextureField.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsMenuItemManager.cpp 770cb6bd2e Assembly refresh: il y a 10 ans
BsScriptBrowseDialog.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptBuildManager.cpp 7c44f4279e More work on preparing documentation for doxygen generation il y a 10 ans
BsScriptCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup il y a 10 ans
BsScriptDragDropManager.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptDropDownWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptEditorApplication.cpp 36d1080271 Delay compilation until editor window is in focus il y a 10 ans
BsScriptEditorBuiltin.cpp 839ae0f784 Better icons for the console window il y a 10 ans
BsScriptEditorInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state il y a 10 ans
BsScriptEditorPlugin.cpp 3209476868 Save project on editor exit il y a 10 ans
BsScriptEditorSettings.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff il y a 10 ans
BsScriptEditorUtility.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always il y a 10 ans
BsScriptEditorVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state il y a 10 ans
BsScriptEditorWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptFolderMonitor.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptGUIColorField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIEnumField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIFloatField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIGameObjectField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIIntField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIListBoxField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIResourceField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUISceneTreeView.cpp e9f413f71b Added various missing menu bar items il y a 10 ans
BsScriptGUISliderField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUITextField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUITextureField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIToggleField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIVector2Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIVector3Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGUIVector4Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsScriptGizmos.cpp e81f552e28 Added gizmos for the Light component il y a 10 ans
BsScriptHandleDrawing.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer il y a 10 ans
BsScriptHandleManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras il y a 10 ans
BsScriptHandleSlider.cpp c622d4cbfb Added a way to disable slider handles il y a 10 ans
BsScriptHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer il y a 10 ans
BsScriptHandleSliderLine.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer il y a 10 ans
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown il y a 11 ans
BsScriptHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer il y a 10 ans
BsScriptImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles il y a 10 ans
BsScriptInspectorUtility.cpp 153a11a96e Material inspector il y a 10 ans
BsScriptModalWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptOSDropTarget.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
BsScriptPlatformInfo.cpp b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful il y a 10 ans
BsScriptPrefabUtility.cpp f3b2014804 Added SceneObject inspector fields il y a 10 ans
BsScriptProjectLibrary.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptProjectSettings.cpp b5bfb88590 Resource handle refactor complete il y a 10 ans
BsScriptSceneGizmos.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used il y a 10 ans
BsScriptSceneGrid.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used il y a 10 ans
BsScriptSceneHandles.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras il y a 10 ans
BsScriptSceneSelection.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used il y a 10 ans
BsScriptSelection.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh il y a 10 ans
BsScriptUndoRedo.cpp 62f5104652 Undo/redo command for breaking prefabs added il y a 10 ans
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes il y a 10 ans
BsToolbarItemManager.cpp f70ad040e9 Various fixes related to GUI array: il y a 10 ans