BearishSun 79ac256b48 Fixed a crash when accessing a material with no shader há 10 anos atrás
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BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not há 10 anos atrás
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh há 10 anos atrás
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles há 10 anos atrás
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) há 10 anos atrás
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management há 11 anos atrás
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected há 10 anos atrás
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete há 10 anos atrás
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated há 10 anos atrás
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation há 10 anos atrás
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not há 10 anos atrás
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation há 10 anos atrás
BsScriptAsyncOp.cpp 27da749c51 More work on improving the documentation há 10 anos atrás
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene há 10 anos atrás
BsScriptCamera.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptColor.cpp d5d2171319 Added C# PixelData há 11 anos atrás
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works há 10 anos atrás
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed há 10 anos atrás
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always há 10 anos atrás
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload há 10 anos atrás
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials há 10 anos atrás
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states há 10 anos atrás
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states há 10 anos atrás
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects há 10 anos atrás
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope há 10 anos atrás
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope há 10 anos atrás
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window há 10 anos atrás
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) há 10 anos atrás
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUIRenderTexture.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras há 10 anos atrás
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works há 10 anos atrás
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene há 10 anos atrás
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed há 10 anos atrás
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work há 10 anos atrás
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete há 10 anos atrás
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state há 10 anos atrás
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys há 10 anos atrás
BsScriptLight.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene há 10 anos atrás
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened há 10 anos atrás
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload há 10 anos atrás
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload há 10 anos atrás
BsScriptMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData há 10 anos atrás
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh há 10 anos atrás
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window há 10 anos atrás
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: há 10 anos atrás
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete há 10 anos atrás
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload há 10 anos atrás
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget há 11 anos atrás
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget há 11 anos atrás
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded há 10 anos atrás
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh há 10 anos atrás
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added há 10 anos atrás
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
BsScriptScene.cpp 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh há 10 anos atrás
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete há 10 anos atrás
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt há 10 anos atrás
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt há 10 anos atrás
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete há 10 anos atrás
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt há 10 anos atrás
BsScriptSerializableObject.cpp 153a11a96e Material inspector há 10 anos atrás
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor há 10 anos atrás
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects há 10 anos atrás
BsScriptShader.cpp 79ac256b48 Fixed a crash when accessing a material with no shader há 10 anos atrás
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload há 10 anos atrás
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls há 10 anos atrás
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete há 10 anos atrás
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded há 10 anos atrás
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded há 10 anos atrás
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload há 10 anos atrás
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload há 10 anos atrás
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload há 10 anos atrás
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API há 10 anos atrás
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsScriptVector2I.cpp 474830fefa C# input and virtual input work há 11 anos atrás
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work há 11 anos atrás
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls há 10 anos atrás