marco.bellan 06ed2916db Depth buffer reading 9 年之前
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BsLightRendering.cpp 0696a5094f Neater light pass material parameter assignment 9 年之前
BsObjectRendering.cpp 472f4c82b3 Properly render skinned mesh even when no animation is running 9 年之前
BsPostProcessing.cpp a497317478 Fixed shader import so it properly initializes shader variations 9 年之前
BsRenderBeast.cpp 472f4c82b3 Properly render skinned mesh even when no animation is running 9 年之前
BsRenderBeastFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsRenderBeastPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 年之前
BsRenderTargets.cpp cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 年之前
BsRenderTexturePool.cpp aa06514ff9 Added support for texture arrays 9 年之前
BsRendererCamera.cpp 06ed2916db Depth buffer reading 9 年之前
BsSamplerOverrides.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前