BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 jaren geleden
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BsEditorResourceLoader.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 jaren geleden
BsEditorScriptLibrary.h fedd162d57 Various bug fixes relating to new project loading system: 10 jaren geleden
BsEditorScriptManager.h 3209476868 Save project on editor exit 10 jaren geleden
BsGUIGameObjectField.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 jaren geleden
BsGUIResourceField.h b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsGUITextureField.h b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsMenuItemManager.h c5349658df Logic for new drop down box style 10 jaren geleden
BsScriptBrowseDialog.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 jaren geleden
BsScriptBuildManager.h ab1231720c Use separate debug and release assemblies when building 10 jaren geleden
BsScriptCodeEditor.h a2124e6be1 Default code editor is hooked up at editor startup 10 jaren geleden
BsScriptDragDropManager.h 9beecec11b Documentation 10 jaren geleden
BsScriptDropDownWindow.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptEditorApplication.h 36d1080271 Delay compilation until editor window is in focus 10 jaren geleden
BsScriptEditorBuiltin.h 839ae0f784 Better icons for the console window 10 jaren geleden
BsScriptEditorInput.h 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 jaren geleden
BsScriptEditorPrerequisites.h 06e03f1239 Bulk of work on the build system 10 jaren geleden
BsScriptEditorSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 jaren geleden
BsScriptEditorTestSuite.h 15fc707495 Documentation 10 jaren geleden
BsScriptEditorUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 jaren geleden
BsScriptEditorVirtualInput.h 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 jaren geleden
BsScriptEditorWindow.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptFolderMonitor.h 15fc707495 Documentation 10 jaren geleden
BsScriptGUIColorField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIEnumField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIFloatField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIGameObjectField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIIntField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIListBoxField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIResourceField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUISceneTreeView.h e9f413f71b Added various missing menu bar items 10 jaren geleden
BsScriptGUISliderField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUITextField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUITextureField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIToggleField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIVector2Field.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIVector3Field.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGUIVector4Field.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptGizmoManager.h 15fc707495 Documentation 10 jaren geleden
BsScriptGizmos.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptHandleDrawing.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 jaren geleden
BsScriptHandleManager.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 jaren geleden
BsScriptHandleSlider.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptHandleSliderDisc.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 jaren geleden
BsScriptHandleSliderLine.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 jaren geleden
BsScriptHandleSliderManager.h c2038fb509 Documentation 10 jaren geleden
BsScriptHandleSliderPlane.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 jaren geleden
BsScriptImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 jaren geleden
BsScriptInspectorUtility.h 29ddb80a56 Added ability to register custom inspectors for managed types 10 jaren geleden
BsScriptModalWindow.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptOSDropTarget.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 jaren geleden
BsScriptPlatformInfo.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 jaren geleden
BsScriptPrefabUtility.h 18660b3053 Documentation 10 jaren geleden
BsScriptProjectLibrary.h d3b00942e8 In-editor compilation 10 jaren geleden
BsScriptProjectSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 jaren geleden
BsScriptSceneGizmos.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 jaren geleden
BsScriptSceneGrid.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 jaren geleden
BsScriptSceneHandles.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 jaren geleden
BsScriptSceneSelection.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 jaren geleden
BsScriptSelection.h 18660b3053 Documentation 10 jaren geleden
BsScriptUndoRedo.h 62f5104652 Undo/redo command for breaking prefabs added 10 jaren geleden
BsScriptUnitTests.h 18660b3053 Documentation 10 jaren geleden
BsToolbarItemManager.h 2b4dca6e54 Added toolbar buttons and various editor icons 10 jaren geleden