BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 jaren geleden
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BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 jaren geleden
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 jaren geleden
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 jaren geleden
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 jaren geleden
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) 10 jaren geleden
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 jaren geleden
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 jaren geleden
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 jaren geleden
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 jaren geleden
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 jaren geleden
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 jaren geleden
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 jaren geleden
BsScriptAsyncOp.cpp 27da749c51 More work on improving the documentation 10 jaren geleden
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 jaren geleden
BsScriptCamera.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 jaren geleden
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 jaren geleden
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed 10 jaren geleden
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 jaren geleden
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 jaren geleden
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 jaren geleden
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 jaren geleden
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 jaren geleden
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 jaren geleden
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window 10 jaren geleden
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 jaren geleden
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUIRenderTexture.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 jaren geleden
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 jaren geleden
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 jaren geleden
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 jaren geleden
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work 10 jaren geleden
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 jaren geleden
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 jaren geleden
BsScriptLight.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 jaren geleden
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 jaren geleden
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 jaren geleden
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 jaren geleden
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 jaren geleden
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 jaren geleden
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 jaren geleden
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 jaren geleden
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 jaren geleden
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 jaren geleden
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 jaren geleden
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 jaren geleden
BsScriptScene.cpp 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 jaren geleden
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 jaren geleden
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 jaren geleden
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 jaren geleden
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 jaren geleden
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 jaren geleden
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 jaren geleden
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete 10 jaren geleden
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 jaren geleden
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 jaren geleden
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 jaren geleden
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 jaren geleden