Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 anni fa
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Win32 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 anni fa
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 anni fa
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 anni fa
BsCoreApplication.cpp fb93370d4c Fixing game shutdown 11 anni fa
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 anni fa
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anni fa
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 anni fa
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anni fa
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 anni fa
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 anni fa
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 anni fa
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anni fa
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsInput.cpp 17e7648476 Work on handles: 11 anni fa
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anni fa
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 anni fa
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anni fa
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anni fa
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelData.cpp d5d2171319 Added C# PixelData 11 anni fa
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 anni fa
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderWindow.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 anni fa
BsRenderWindowManager.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anni fa
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 11 anni fa
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResources.cpp fb93370d4c Fixing game shutdown 11 anni fa
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsSceneObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 anni fa
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTechnique.cpp 2026432fe7 Add core object dependencies 11 anni fa
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 anni fa
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 anni fa
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anni fa
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.cpp 2026432fe7 Add core object dependencies 11 anni fa