BearishSun a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound %!s(int64=9) %!d(string=hai) anos
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Win32 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLContext.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLFrameBufferObject.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound %!s(int64=9) %!d(string=hai) anos
BsGLGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLPixelFormat.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound %!s(int64=9) %!d(string=hai) anos
BsGLPrerequisites.h 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) %!s(int64=9) %!d(string=hai) anos
BsGLQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLSupport.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLTexture.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLVertexArrayObjectManager.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos