BearishSun 8f6a5f169e Populating VideoModeInfo for Vulkan %!s(int64=9) %!d(string=hai) anos
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Win32 8f6a5f169e Populating VideoModeInfo for Vulkan %!s(int64=9) %!d(string=hai) anos
BsGLBuffer.h e2b1582a6e Various fixes to the OpenGL render backend %!s(int64=9) %!d(string=hai) anos
BsGLCommandBuffer.h c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLCommandBufferManager.h a872e35e8f Adding command buffer support to DX11 %!s(int64=9) %!d(string=hai) anos
BsGLContext.h f5a83f2a98 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsGLEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsGLFrameBufferObject.h aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsGLGpuBuffer.h 046cd0b6a2 Neater GpuBuffer creation %!s(int64=9) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
BsGLHardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
BsGLIndexBuffer.h a9cc8f15fb Neater IndexBuffer creation %!s(int64=9) %!d(string=hai) anos
BsGLOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsGLPixelBuffer.h e2fcd6419d Cleaning up render API %!s(int64=9) %!d(string=hai) anos
BsGLPixelFormat.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLPrerequisites.h c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPI.h 9d9a222d00 Vulkan startup %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsGLRenderTexture.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap %!s(int64=9) %!d(string=hai) anos
BsGLRenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsGLSupport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsGLTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater %!s(int64=9) %!d(string=hai) anos
BsGLTextureManager.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater %!s(int64=9) %!d(string=hai) anos
BsGLTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsGLUtil.h f5a83f2a98 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsGLVertexArrayObjectManager.h c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLVertexBuffer.h ba7860bb93 Neater VertexBuffer creation %!s(int64=9) %!d(string=hai) anos