BsScriptEditorBuiltin.cpp 4.9 KB

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  1. #include "BsScriptEditorBuiltin.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsBuiltinEditorResources.h"
  7. #include "BsScriptSpriteTexture.h"
  8. #include "BsScriptResourceManager.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
  12. :ScriptObject(instance)
  13. { }
  14. void ScriptEditorBuiltin::initRuntimeData()
  15. {
  16. metaData.scriptClass->addInternalCall("Internal_GetFolderIcon", &ScriptEditorBuiltin::internal_getFolderIcon);
  17. metaData.scriptClass->addInternalCall("Internal_GetMeshIcon", &ScriptEditorBuiltin::internal_getMeshIcon);
  18. metaData.scriptClass->addInternalCall("Internal_GetFontIcon", &ScriptEditorBuiltin::internal_getFontIcon);
  19. metaData.scriptClass->addInternalCall("Internal_GetTextureIcon", &ScriptEditorBuiltin::internal_getTextureIcon);
  20. metaData.scriptClass->addInternalCall("Internal_GetPlainTextIcon", &ScriptEditorBuiltin::internal_getPlainTextIcon);
  21. metaData.scriptClass->addInternalCall("Internal_GetScriptCodeIcon", &ScriptEditorBuiltin::internal_getScriptCodeIcon);
  22. metaData.scriptClass->addInternalCall("Internal_GetShaderIcon", &ScriptEditorBuiltin::internal_getShaderIcon);
  23. metaData.scriptClass->addInternalCall("Internal_GetShaderIncludeIcon", &ScriptEditorBuiltin::internal_getShaderIncludeIcon);
  24. metaData.scriptClass->addInternalCall("Internal_GetMaterialIcon", &ScriptEditorBuiltin::internal_getMaterialIcon);
  25. metaData.scriptClass->addInternalCall("Internal_GetSpriteTextureIcon", &ScriptEditorBuiltin::internal_getSpriteTextureIcon);
  26. metaData.scriptClass->addInternalCall("Internal_GetPrefabIcon", &ScriptEditorBuiltin::internal_getPrefabIcon);
  27. metaData.scriptClass->addInternalCall("Internal_GetXBtnIcon", &ScriptEditorBuiltin::internal_getXBtnIcon);
  28. metaData.scriptClass->addInternalCall("Internal_GetEmptyShaderCode", &ScriptEditorBuiltin::internal_GetEmptyShaderCode);
  29. metaData.scriptClass->addInternalCall("Internal_GetEmptyCSScriptCode", &ScriptEditorBuiltin::internal_GetEmptyCSScriptCode);
  30. }
  31. MonoObject* ScriptEditorBuiltin::internal_getFolderIcon()
  32. {
  33. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Folder);
  34. return ScriptSpriteTexture::toManaged(tex);
  35. }
  36. MonoObject* ScriptEditorBuiltin::internal_getMeshIcon()
  37. {
  38. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Mesh);
  39. return ScriptSpriteTexture::toManaged(tex);
  40. }
  41. MonoObject* ScriptEditorBuiltin::internal_getFontIcon()
  42. {
  43. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Font);
  44. return ScriptSpriteTexture::toManaged(tex);
  45. }
  46. MonoObject* ScriptEditorBuiltin::internal_getTextureIcon()
  47. {
  48. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Texture);
  49. return ScriptSpriteTexture::toManaged(tex);
  50. }
  51. MonoObject* ScriptEditorBuiltin::internal_getPlainTextIcon()
  52. {
  53. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::PlainText);
  54. return ScriptSpriteTexture::toManaged(tex);
  55. }
  56. MonoObject* ScriptEditorBuiltin::internal_getScriptCodeIcon()
  57. {
  58. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  59. return ScriptSpriteTexture::toManaged(tex);
  60. }
  61. MonoObject* ScriptEditorBuiltin::internal_getShaderIcon()
  62. {
  63. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Shader);
  64. return ScriptSpriteTexture::toManaged(tex);
  65. }
  66. MonoObject* ScriptEditorBuiltin::internal_getShaderIncludeIcon()
  67. {
  68. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ShaderInclude);
  69. return ScriptSpriteTexture::toManaged(tex);
  70. }
  71. MonoObject* ScriptEditorBuiltin::internal_getMaterialIcon()
  72. {
  73. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Material);
  74. return ScriptSpriteTexture::toManaged(tex);
  75. }
  76. MonoObject* ScriptEditorBuiltin::internal_getSpriteTextureIcon()
  77. {
  78. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  79. return ScriptSpriteTexture::toManaged(tex);
  80. }
  81. MonoObject* ScriptEditorBuiltin::internal_getPrefabIcon()
  82. {
  83. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Prefab);
  84. return ScriptSpriteTexture::toManaged(tex);
  85. }
  86. MonoObject* ScriptEditorBuiltin::internal_getXBtnIcon()
  87. {
  88. HSpriteTexture tex = BuiltinEditorResources::instance().getIcon(EditorIcon::XBtn);
  89. return ScriptSpriteTexture::toManaged(tex);
  90. }
  91. MonoString* ScriptEditorBuiltin::internal_GetEmptyShaderCode()
  92. {
  93. WString code = BuiltinEditorResources::instance().getEmptyShaderCode();
  94. return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), code);
  95. }
  96. MonoString* ScriptEditorBuiltin::internal_GetEmptyCSScriptCode()
  97. {
  98. WString code = BuiltinEditorResources::instance().getEmptyCSScriptCode();
  99. return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), code);
  100. }
  101. }