BearishSun d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 年 前
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BansheeCore d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 年 前
BansheeD3D11RenderAPI f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 年 前
BansheeEditor 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BansheeEngine 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing 9 年 前
BansheeFMOD b82e9e33bb Improving build find module functions 9 年 前
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 年 前
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats 9 年 前
BansheeGLRenderAPI f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 年 前
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 年 前
BansheeUtility 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年 前
BansheeVulkanRenderAPI 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年 前
CMake aa3da03dd4 Fixing findglslang build module 9 年 前
ExampleLowLevelRendering 83b40c0c88 Minor cleanup (mostly style) 9 年 前
ExampleProject a4a8a242bb Added a new low-level rendering example project 9 年 前
Game 5496a2e79a Fixing Windows build for some helper projects 9 年 前
MBansheeEditor 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年 前
MBansheeEngine d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 年 前
RenderBeast 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年 前
SBansheeEditor 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年 前
SBansheeEngine d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 年 前
CMakeLists.txt a4a8a242bb Added a new low-level rendering example project 9 年 前