CRenderable.generated.cs 4.0 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Rendering
  7. * @{
  8. */
  9. /// <summary>
  10. /// Renderable represents any visible object in the scene. It has a mesh, bounds and a set of materials. Renderer will
  11. /// render any Renderable objects visible by a camera.
  12. /// </summary>
  13. public partial class Renderable : Component
  14. {
  15. private Renderable(bool __dummy0) { }
  16. protected Renderable() { }
  17. /// <summary>
  18. /// Determines the mesh to render. All sub-meshes of the mesh will be rendered, and you may set individual materials for
  19. /// each sub-mesh.
  20. /// </summary>
  21. [ShowInInspector]
  22. public Mesh Mesh
  23. {
  24. get { return Internal_getMesh(mCachedPtr); }
  25. set { Internal_setMesh(mCachedPtr, value); }
  26. }
  27. /// <summary>
  28. /// Determines all materials used for rendering this renderable. Each of the materials is used for rendering a single
  29. /// sub-mesh. If number of materials is larger than number of sub-meshes, they will be ignored. If lower, the remaining
  30. /// materials will be removed.
  31. /// </summary>
  32. [ShowInInspector]
  33. public Material[] Materials
  34. {
  35. get { return Internal_getMaterials(mCachedPtr); }
  36. set { Internal_setMaterials(mCachedPtr, value); }
  37. }
  38. /// <summary>
  39. /// Determines the layer bitfield that controls whether a renderable is considered visible in a specific camera.
  40. /// Renderable layer must match camera layer in order for the camera to render the component.
  41. /// </summary>
  42. [ShowInInspector]
  43. public ulong Layers
  44. {
  45. get { return Internal_getLayer(mCachedPtr); }
  46. set { Internal_setLayer(mCachedPtr, value); }
  47. }
  48. /// <summary>Gets world bounds of the mesh rendered by this object.</summary>
  49. [ShowInInspector]
  50. public Bounds Bounds
  51. {
  52. get
  53. {
  54. Bounds temp;
  55. Internal_getBounds(mCachedPtr, out temp);
  56. return temp;
  57. }
  58. }
  59. /// <summary>
  60. /// Sets a material that will be used for rendering a sub-mesh with the specified index. If a sub-mesh doesn't have a
  61. /// specific material set then the primary material will be used.
  62. /// </summary>
  63. public void SetMaterial(uint idx, Material material)
  64. {
  65. Internal_setMaterial(mCachedPtr, idx, material);
  66. }
  67. /// <summary>
  68. /// Sets a material that will be used for rendering a sub-mesh with the specified index. If a sub-mesh doesn't have a
  69. /// specific material set then the primary material will be used.
  70. /// </summary>
  71. public void SetMaterial(Material material)
  72. {
  73. Internal_setMaterial0(mCachedPtr, material);
  74. }
  75. /// <summary>Returns the material used for rendering a sub-mesh with the specified index.</summary>
  76. public Material GetMaterial(uint idx)
  77. {
  78. return Internal_getMaterial(mCachedPtr, idx);
  79. }
  80. [MethodImpl(MethodImplOptions.InternalCall)]
  81. private static extern void Internal_setMesh(IntPtr thisPtr, Mesh mesh);
  82. [MethodImpl(MethodImplOptions.InternalCall)]
  83. private static extern Mesh Internal_getMesh(IntPtr thisPtr);
  84. [MethodImpl(MethodImplOptions.InternalCall)]
  85. private static extern void Internal_setMaterial(IntPtr thisPtr, uint idx, Material material);
  86. [MethodImpl(MethodImplOptions.InternalCall)]
  87. private static extern void Internal_setMaterial0(IntPtr thisPtr, Material material);
  88. [MethodImpl(MethodImplOptions.InternalCall)]
  89. private static extern Material Internal_getMaterial(IntPtr thisPtr, uint idx);
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. private static extern void Internal_setMaterials(IntPtr thisPtr, Material[] materials);
  92. [MethodImpl(MethodImplOptions.InternalCall)]
  93. private static extern Material[] Internal_getMaterials(IntPtr thisPtr);
  94. [MethodImpl(MethodImplOptions.InternalCall)]
  95. private static extern void Internal_setLayer(IntPtr thisPtr, ulong layer);
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. private static extern ulong Internal_getLayer(IntPtr thisPtr);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. private static extern void Internal_getBounds(IntPtr thisPtr, out Bounds __output);
  100. }
  101. /** @} */
  102. }