BsScriptBuiltin.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Resources/BsBuiltinResources.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for BuiltinResources. */
  13. class BS_SCR_BE_EXPORT ScriptBuiltin : public ScriptObject <ScriptBuiltin>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Builtin")
  17. private:
  18. ScriptBuiltin(MonoObject* instance);
  19. /************************************************************************/
  20. /* CLR HOOKS */
  21. /************************************************************************/
  22. static MonoObject* internal_GetWhiteTexture();
  23. static MonoObject* internal_GetBuiltinShader(BuiltinShader type);
  24. static MonoObject* internal_GetMesh(BuiltinMesh meshType);
  25. static MonoObject* internal_GetDefaultFont();
  26. };
  27. /** @} */
  28. }