| 12345678910111213141516171819202122232425262728293031323334353637383940 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptResource.h"
- #include "BsScriptObject.h"
- #include "Resources/BsPlainText.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for PlainText. */
- class BS_SCR_BE_EXPORT ScriptPlainText : public TScriptResource<ScriptPlainText, PlainText>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PlainText")
- /** Creates an empty, uninitialized managed instance of the resource interop object. */
- static MonoObject* createInstance();
- private:
- friend class ScriptResourceManager;
- friend class BuiltinResourceTypes;
- ScriptPlainText(MonoObject* instance, const HPlainText& plainText);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoString* text);
- static MonoString* internal_getText(ScriptPlainText* thisPtr);
- static void internal_setText(ScriptPlainText* thisPtr, MonoString* text);
- };
- /** @} */
- }
|