BearishSun 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling hace 8 años
..
Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) hace 9 años
Default.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model hace 8 años
Diffuse.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model hace 8 años
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware hace 8 años
LightGridLLCreation.bsl 97d803e632 Added code for PBS model hace 8 años
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders hace 8 años
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering hace 9 años
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) hace 9 años
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes hace 9 años
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) hace 9 años
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling hace 8 años
ReflectionCubeImportanceSample.bsl 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling hace 8 años
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) hace 9 años
Skybox.bsl 97d803e632 Added code for PBS model hace 8 años
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders hace 9 años
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders hace 9 años
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering hace 9 años
TestFX.bsl e4637da406 Added tags to material techniques hace 9 años
TiledDeferredLighting.bsl 97d803e632 Added code for PBS model hace 8 años
Transparent.bsl 97d803e632 Added code for PBS model hace 8 años