BsD3D11TextureView.cpp 8.4 KB

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  1. #include "BsD3D11TextureView.h"
  2. #include "BsD3D11RenderAPI.h"
  3. #include "BsD3D11Device.h"
  4. #include "BsD3D11Texture.h"
  5. #include "BsRenderStats.h"
  6. #include "BsD3D11Mappings.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. D3D11TextureView::D3D11TextureView(const SPtr<TextureCore>& texture, const TEXTURE_VIEW_DESC& desc)
  11. :TextureView(texture, desc), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr), mRODSV(nullptr)
  12. {
  13. D3D11TextureCore* d3d11Texture = static_cast<D3D11TextureCore*>(mOwnerTexture.get());
  14. if ((mDesc.usage & GVU_RANDOMWRITE) != 0)
  15. mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  16. else if ((mDesc.usage & GVU_RENDERTARGET) != 0)
  17. mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  18. else if ((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  19. {
  20. mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices, false);
  21. mRODSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices, true);
  22. }
  23. else
  24. mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  25. }
  26. D3D11TextureView::~D3D11TextureView()
  27. {
  28. SAFE_RELEASE(mSRV);
  29. SAFE_RELEASE(mUAV);
  30. SAFE_RELEASE(mDSV);
  31. SAFE_RELEASE(mRODSV);
  32. SAFE_RELEASE(mRTV);
  33. }
  34. ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11TextureCore* texture,
  35. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  36. {
  37. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  38. ZeroMemory(&desc, sizeof(desc));
  39. const TextureProperties& texProps = texture->getProperties();
  40. switch (texProps.getTextureType())
  41. {
  42. case TEX_TYPE_1D:
  43. desc.Texture1D.MipLevels = numMips;
  44. desc.Texture1D.MostDetailedMip = mostDetailMip;
  45. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  46. break;
  47. case TEX_TYPE_2D:
  48. if (texProps.getMultisampleCount() > 1)
  49. {
  50. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  51. }
  52. else
  53. {
  54. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  55. desc.Texture2D.MipLevels = numMips;
  56. desc.Texture2D.MostDetailedMip = mostDetailMip;
  57. }
  58. break;
  59. case TEX_TYPE_3D:
  60. desc.Texture3D.MipLevels = numMips;
  61. desc.Texture3D.MostDetailedMip = mostDetailMip;
  62. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  63. break;
  64. case TEX_TYPE_CUBE_MAP:
  65. desc.TextureCube.MipLevels = numMips;
  66. desc.TextureCube.MostDetailedMip = mostDetailMip;
  67. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  68. break;
  69. default:
  70. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  71. }
  72. desc.Format = texture->getColorFormat();
  73. ID3D11ShaderResourceView* srv = nullptr;
  74. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  75. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  76. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  77. {
  78. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  79. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  80. }
  81. return srv;
  82. }
  83. ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11TextureCore* texture,
  84. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  85. {
  86. D3D11_RENDER_TARGET_VIEW_DESC desc;
  87. ZeroMemory(&desc, sizeof(desc));
  88. const TextureProperties& texProps = texture->getProperties();
  89. switch (texProps.getTextureType())
  90. {
  91. case TEX_TYPE_1D:
  92. desc.Texture1D.MipSlice = mipSlice;
  93. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  94. break;
  95. case TEX_TYPE_2D:
  96. if (texProps.getMultisampleCount() > 1)
  97. {
  98. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  99. }
  100. else
  101. {
  102. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  103. desc.Texture2D.MipSlice = mipSlice;
  104. }
  105. break;
  106. case TEX_TYPE_3D:
  107. desc.Texture3D.MipSlice = mipSlice;
  108. desc.Texture3D.FirstWSlice = firstArraySlice;
  109. desc.Texture3D.WSize = numArraySlices;
  110. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  111. break;
  112. case TEX_TYPE_CUBE_MAP:
  113. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  114. desc.Texture2DArray.ArraySize = numArraySlices;
  115. desc.Texture2DArray.MipSlice = mipSlice;
  116. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  117. break;
  118. default:
  119. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  120. }
  121. desc.Format = texture->getColorFormat();
  122. ID3D11RenderTargetView* rtv = nullptr;
  123. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  124. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  125. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  126. {
  127. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  128. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  129. }
  130. return rtv;
  131. }
  132. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11TextureCore* texture,
  133. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  134. {
  135. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  136. ZeroMemory(&desc, sizeof(desc));
  137. switch(texture->getProperties().getTextureType())
  138. {
  139. case TEX_TYPE_1D:
  140. desc.Texture1D.MipSlice = mipSlice;
  141. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  142. break;
  143. case TEX_TYPE_2D:
  144. desc.Texture2D.MipSlice = mipSlice;
  145. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  146. break;
  147. case TEX_TYPE_3D:
  148. desc.Texture3D.MipSlice = mipSlice;
  149. desc.Texture3D.FirstWSlice = firstArraySlice;
  150. desc.Texture3D.WSize = numArraySlices;
  151. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  152. break;
  153. case TEX_TYPE_CUBE_MAP:
  154. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  155. desc.Texture2DArray.ArraySize = numArraySlices;
  156. desc.Texture2DArray.MipSlice = mipSlice;
  157. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  158. break;
  159. default:
  160. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  161. }
  162. desc.Format = texture->getDXGIFormat();
  163. ID3D11UnorderedAccessView* uav = nullptr;
  164. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  165. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  166. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  167. {
  168. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  169. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  170. }
  171. return uav;
  172. }
  173. ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11TextureCore* texture,
  174. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices, bool readOnly)
  175. {
  176. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  177. ZeroMemory(&desc, sizeof(desc));
  178. const TextureProperties& texProps = texture->getProperties();
  179. switch (texProps.getTextureType())
  180. {
  181. case TEX_TYPE_1D:
  182. desc.Texture1D.MipSlice = mipSlice;
  183. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  184. break;
  185. case TEX_TYPE_2D:
  186. if (texProps.getMultisampleCount() > 1)
  187. {
  188. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  189. }
  190. else
  191. {
  192. desc.Texture2D.MipSlice = mipSlice;
  193. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  194. }
  195. break;
  196. case TEX_TYPE_3D:
  197. case TEX_TYPE_CUBE_MAP:
  198. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  199. desc.Texture2DArray.ArraySize = numArraySlices;
  200. desc.Texture2DArray.MipSlice = mipSlice;
  201. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  202. break;
  203. default:
  204. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  205. }
  206. if (readOnly)
  207. desc.Flags = D3D11_DSV_READ_ONLY_DEPTH | D3D11_DSV_READ_ONLY_STENCIL;
  208. desc.Format = texture->getDepthStencilFormat();
  209. ID3D11DepthStencilView* dsv = nullptr;
  210. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  211. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  212. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  213. {
  214. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  215. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  216. }
  217. return dsv;
  218. }
  219. }