ColliderGizmos.cs 5.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. /** @addtogroup Gizmos
  7. * @{
  8. */
  9. /// <summary>
  10. /// Handles drawing of gizmos for all the types of <see cref="Collider"/> component.
  11. /// </summary>
  12. internal class ColliderGizmos
  13. {
  14. /// <summary>
  15. /// Method called by the runtime when gizmos are meant to be drawn.
  16. /// </summary>
  17. /// <param name="collider">Collider to draw gizmos for.</param>
  18. [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
  19. private static void DrawBoxCollider(BoxCollider collider)
  20. {
  21. SceneObject so = collider.SceneObject;
  22. Gizmos.Color = Color.Green;
  23. Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One);
  24. Vector3 scaledExtents = collider.Extents*so.Scale;
  25. Gizmos.DrawWireCube(collider.Center, scaledExtents);
  26. }
  27. /// <summary>
  28. /// Method called by the runtime when gizmos are meant to be drawn.
  29. /// </summary>
  30. /// <param name="collider">Collider to draw gizmos for.</param>
  31. [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
  32. private static void DrawSphereCollider(SphereCollider collider)
  33. {
  34. SceneObject so = collider.SceneObject;
  35. Gizmos.Color = Color.Green;
  36. Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One);
  37. Vector3 scale = so.Scale;
  38. float scaledRadius = collider.Radius * MathEx.Max(scale.x, scale.y, scale.z);
  39. Gizmos.DrawWireSphere(collider.Center, scaledRadius);
  40. }
  41. /// <summary>
  42. /// Method called by the runtime when gizmos are meant to be drawn.
  43. /// </summary>
  44. /// <param name="collider">Collider to draw gizmos for.</param>
  45. [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
  46. private static void DrawCapsuleCollider(CapsuleCollider collider)
  47. {
  48. SceneObject so = collider.SceneObject;
  49. Vector3 offset = collider.Center;
  50. Quaternion rotation = Quaternion.FromToRotation(Vector3.YAxis, collider.Normal);
  51. // Rotate around origin
  52. Matrix4 rotMatrix = Matrix4.TRS(offset, Quaternion.Identity, Vector3.One) *
  53. Matrix4.TRS(Vector3.Zero, rotation, Vector3.One) *
  54. Matrix4.TRS(-offset, Quaternion.Identity, Vector3.One);
  55. Gizmos.Color = Color.Green;
  56. Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One) * rotMatrix;
  57. Vector3 scale = so.Scale;
  58. float scaledHeight = collider.HalfHeight*2.0f*scale.y;
  59. float scaledRadius = collider.Radius*MathEx.Max(scale.x, scale.z);
  60. Gizmos.DrawWireCapsule(offset, scaledHeight, scaledRadius);
  61. }
  62. /// <summary>
  63. /// Method called by the runtime when gizmos are meant to be drawn.
  64. /// </summary>
  65. /// <param name="collider">Collider to draw gizmos for.</param>
  66. [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
  67. private static void DrawMeshCollider(MeshCollider collider)
  68. {
  69. PhysicsMesh mesh = collider.Mesh;
  70. if (mesh == null)
  71. return;
  72. SceneObject so = collider.SceneObject;
  73. Gizmos.Color = Color.Green;
  74. Gizmos.Transform = so.WorldTransform;
  75. MeshData meshData = mesh.MeshData;
  76. Gizmos.DrawWireMesh(meshData);
  77. }
  78. /// <summary>
  79. /// Method called by the runtime when gizmos are meant to be drawn.
  80. /// </summary>
  81. /// <param name="collider">Collider to draw gizmos for.</param>
  82. [DrawGizmo(DrawGizmoFlags.Selected | DrawGizmoFlags.ParentSelected)]
  83. private static void DrawPlaneCollider(PlaneCollider collider)
  84. {
  85. SceneObject so = collider.SceneObject;
  86. Vector3 normal = collider.Normal;
  87. Vector3 center = normal * collider.Distance;
  88. // Rotate around origin
  89. Quaternion rotation = Quaternion.FromToRotation(Vector3.XAxis, normal);
  90. Matrix4 rotMatrix = Matrix4.TRS(center, Quaternion.Identity, Vector3.One) *
  91. Matrix4.TRS(Vector3.Zero, rotation, Vector3.One) *
  92. Matrix4.TRS(-center, Quaternion.Identity, Vector3.One);
  93. Gizmos.Color = Color.Green;
  94. Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One) * rotMatrix;
  95. Vector3 bottomLeft = new Vector3(0.0f, -0.5f, -0.5f);
  96. Vector3 topLeft = new Vector3(0.0f, 0.5f, -0.5f);
  97. Vector3 topRight = new Vector3(0.0f, 0.5f, 0.5f);
  98. Vector3 bottomRight = new Vector3(0.0f, -0.5f, 0.5f);
  99. bottomLeft += center;
  100. topLeft += center;
  101. topRight += center;
  102. bottomRight += center;
  103. // Draw sides
  104. Gizmos.DrawLine(bottomLeft, topLeft);
  105. Gizmos.DrawLine(topLeft, topRight);
  106. Gizmos.DrawLine(topRight, bottomRight);
  107. Gizmos.DrawLine(bottomRight, bottomLeft);
  108. // Draw normal
  109. Gizmos.DrawLine(center, center + Vector3.XAxis*0.5f);
  110. }
  111. }
  112. /** @} */
  113. }