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BsLightRendering.h
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8a5d6db814
Material refactor - Things working again
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%!s(int64=9) %!d(string=hai) anos |
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BsObjectRendering.h
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014bac08b8
Renderer can now handle morph animation
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BsPostProcessing.h
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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BsRenderBeast.h
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014bac08b8
Renderer can now handle morph animation
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%!s(int64=9) %!d(string=hai) anos |
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BsRenderBeastFactory.h
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855b052658
More fixes in order to get everything to compile with Clang
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BsRenderBeastOptions.h
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eb5d33c976
Post processing:
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BsRenderBeastPrerequisites.h
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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%!s(int64=9) %!d(string=hai) anos |
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BsRenderTargets.h
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cbd7b0af8b
Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors
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BsRenderTexturePool.h
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6495d0a485
Refactored both script libraries so they no longer reference mono runtime directly
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BsRendererCamera.h
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9d73cc1da2
Various tweaks to the previous merge
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BsRendererObject.h
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014bac08b8
Renderer can now handle morph animation
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%!s(int64=9) %!d(string=hai) anos |
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BsSamplerOverrides.h
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86e7a688a6
Renderer can now properly handle multiple material techniques
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%!s(int64=9) %!d(string=hai) anos |